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Well after getting unhappy with my old methods, I started looking on others peoples Units, And formulating other methods, here's my results:
The First Example we see on the left is making the door seems flush with the hood, As it appears on EMD units, The Middle We see the doors appear to be above the hood, I find this is useful for when a texture is to low res and makes the flush method look too big, i.e. 1px looks like 3px in the sim, And finally on the right, This is the old method I was using.
Enlarged 200% for detail (like the picture of the cereal on the box )
Any thoughts on this? Anyone wanna add anything?
____________________________________________
Shawn K, shawnssk@yahoo.com
Texture dude for TKW & YLW, Forum Mod. Feel free to e-mail me.
The NYO&W.. Running from somewhere to nowhere, But never forgotten
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RE: Hood Doors, Revisited again, deweymitch, Sep-20-03, 08:18 PM, (1) RE: Hood Doors, Revisited again, chosenfrozen44, Sep-20-03, 10:34 PM, (2) RE: Hood Doors, Revisited again, heffed, Sep-21-03, 04:43 AM, (3) RE: Hood Doors, Revisited again, Tim Frost, Sep-21-03, 08:18 AM, (6) RE: Hood Doors, Revisited again, IcyFire, Sep-21-03, 08:29 AM, (7) RE: Hood Doors, Revisited again, ASR_Q301, Sep-21-03, 07:23 AM, (4) RE: Hood Doors, Revisited again, IcyFire, Sep-21-03, 07:42 AM, (5) RE: Hood Doors, Revisited again, lnghairedwizard, Sep-21-03, 11:21 PM, (8) RE: Hood Doors, Revisited again, IcyFire, Sep-21-03, 11:39 PM, (9) RE: Hood Doors, Revisited again, ASR_Q301, Oct-04-03, 04:50 AM, (10) RE: Hood Doors, Revisited again, IcyFire, Oct-04-03, 06:06 AM, (11) RE: Hood Doors, Revisited again, kro52, Oct-04-03, 11:57 AM, (12)
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