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"Help on Consists"

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liwile (1 posts)
Sep-18-01, 09:44 AM (EST) "Help on Consists" Say your make a activity in whitefish do a few set in and out. Take your consists say 20 coal cars to columbia but before you leave the yard. The dispatcher what you to load an extra 10 coal cars. But you must first go to whitefish power house to couple another GP38-2. Is it possible to get the second GP38-2 to couple with your first GP38-2 (0-0) and work together.Liwile Alert Edit | Reply | Reply With Quote | Top
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Subject Author Message Date ID RE: Help on Consists Boweavel Sep-18-01 1 RE: Help on Consists jkcooney Sep-24-01 2 RE: Help on Consists Boweavel Sep-24-01 3

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Boweavel (693 posts) Click to send message via ICQ
Sep-18-01, 10:12 AM (EST) 1. "RE: Help on Consists" Cant see why not, Unless the second loco is AI controlled.. That my cause problems..
I make up stupid little activities around new tracks, allways place trains\cars around that i can pick up and drop off, All AI trains are static and i havent had a problem hooking up to them..... Hope that helps in some way.. ;} Remove | Alert Edit | Reply | Reply With Quote | Top
jkcooney (500 posts)
Sep-24-01, 05:58 PM (EST) 2. "RE: Help on Consists" Maybe you can help. I'm having trouble viewing static consists I want to place on the 2D screen in the activity editor. I "place consist" but can't view it ... but when I run the activity the cars are there on the siding I placed them at. Why am I not viewing them in the editor???
Joe Cooney Remove | Alert Edit | Reply | Reply With Quote | Top
Boweavel (693 posts) Click to send message via ICQ
Sep-24-01, 07:21 PM (EST) 3. "RE: Help on Consists" Have a look at this link http://www.train-sim.com/dcforum/DCForumID7/264.html Remove | Alert Edit | Reply | Reply With Quote | Top

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