When I place loose consists in my Oklahoma Central route and try to pick them up they won't move. They act as if they have unlimited mass or brakes are locked. The same cars and loco work fine when I create activities in other routes. Using cars and loco's from default routes in my OC route have the same problem. I have run Horace and RouteRiter etc with no change. My route opens fine in both AE and RE and shows no errors. Any Ideas? Has Anyone run into this before?
Oklahoma Central
Printer-friendly page | Edit | Reply | Reply With Quote | Top
RE: Loose consist, Stuz, Apr-29-04, 00:08 AM, (1) RE: Loose consist, Oklahoma Central, Apr-30-04, 09:37 PM, (2) RE: Loose consist, Stuz, May-01-04, 00:09 AM, (3) RE: Loose consist, Oklahoma Central, May-01-04, 04:46 PM, (4) RE: Loose consist, renevanh, May-10-04, 08:19 AM, (5) RE: Loose consist, sniper297, May-16-04, 01:24 AM, (6) RE: Loose consist, Oklahoma Central, May-16-04, 01:31 AM, (7) RE: Loose consist, sniper297, May-16-04, 09:06 PM, (8) RE: Loose consist, Oklahoma Central, May-17-04, 12:16 PM, (9)
Conferences | Topics | Previous Topic | Next Topic
Place one of the cars in an activity, and when you start the activity hold down the CTRL key and hit the keypad plus, that brings up the red bounding box lines. The fore and aft lines should hit somewhere around the base to the center of the coupler knuckle. Here's the default US2chemicar.sd:SIMISA@@@@@@@@@@JINX0t1t______shape ( US2ChemiCar.s