Hi,While designing my latest activity (for the Sumpter Valley) , I encoutered unusual problems with my reverse points :I take always care to let enough room between the switch and my reverse point in order my consist could run in this space , open the switch and eventually turn the signal to the green (If my consist is, say, longer than a simple engine, I take measures with the 0 key while moving my consist on the planned place). I even add some extra space.For an example, say I manage a 100 yard space for a 80 yards of lenght consist. Now, when I test my activity I need a far more distance ( 50% to 100%, perhaps more in some cases ! ) before triggering the reverse point. Very annoying when there is a bumper or an other signal close. And in all the cases, the player who will download this activity will think I’m a nut to place the reverse points so far to the switches !The problem occurred in all the places I put a reverse point. I can't believe it comes from the route Any idea ?
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RE: « Leaking » reverse points, Stuz, Mar-27-04, 00:42 AM, (1) RE: « Leaking » reverse points, GaryG, Mar-27-04, 01:05 PM, (2) RE: « Leaking » reverse points, kevarc, Mar-27-04, 03:45 PM, (3) RE: « Leaking » reverse points, GaryG, Mar-28-04, 01:59 PM, (4) RE: « Leaking » reverse points, kevarc, Mar-28-04, 10:38 PM, (5) RE: « Leaking » reverse points, csantucci, Mar-29-04, 06:59 AM, (6) RE: « Leaking » reverse points, aquarius94, Mar-29-04, 07:43 AM, (7) RE: « Leaking » reverse points, goonybird, Apr-06-04, 12:56 PM, (8)
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