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TDB rebuild failures

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Charter Member · 5804 posts

There's been some recent discussion on this, and still nobody has any definitive answers. Everyone is familiar with the problem, if you don't get send/don't send, you either get:1. Vector/no vector end-end
2. What looks like a succesful rebuild (all tiles visited), but some track sections return "adjacent pieces not loaded"
3. As above, but with a single blue pole in the middle of the track, sometimes followed by same error mesage as #2 if you try to select one of the sections on either side.I haven't been able to do a succesful rebuild since PO&N 4, and assumed it was because of the signals. Since everything ran okay, I didn't worry about it. When Hank Sundermeyer came up with a brand new signal set for the PO&N, I deleted all the old signals from PO&N6, and found a whole bunch (86 IIRC) of orphaned signal object entries in the TDB and TIT files, along with a ridiculous number of "Empty Item" entries (several hundred!). I figured with all the signals gone maybe I should try a rebuild, after several failures I gave up. At one point I found a signal that showed up in the activity editor, but not in the RE, so for that I deleted the section of track and saved it, and the RE offered to delete the signal that I couldn't see.After several months screwing around with this problem:http://www.train-sim.com/dcforum/DCForumID3/23325.htmlI finally uploaded what I had as PO&N 8, with the suggestion that they turn down the visibility slider and save, exit, and reload the game occasionally. I came to the conclusion that too many loose consists in a given area could be cured by spreading things out a bit, so I began tearing up and relaying track. When I went to remove one of the yard ladder switches in Anderson, I got that "adjacent track pieces not loaded" crap, and eventually had to go back to an early version of PO&N7 (never released except as beta) that didn't have the problem (slightly different track configuration).So I tore out all the track to relocate Anderson, the coal mine, Texas Tea, and Chippewa Falls outside of the existing route, and started laying new track. After working a half hour or so laying track, then tearing it up and relaying it differently, I'm getting sudden unexplained crashes from the RE, with send/don't send. It happened frequently enough to make trying to lay track useless, so I figured I better bite the bullet and try that unholy TDB rebuild again.TDB rebuild failures – image 1Figuring that wyes and return loops might be confusing the rebuild, I cut the tracks in all the indicated places by deleting a section of track in each place, so there are no wyes, return loops, or continuous paths possible. Using Route Riter I deleted all the signal shapes from the .w files, and attempted the rebuild. Send/don't send.So now I cut half the .w files out, this time got a succesful rebuild. Deleted the new TDB and TIT files, copied more of the .w files in and ran it again, moving .w files in and out until I isolated which .w files were the problem. Turned out to be three of them, and what they had in common were long curved sections like the a1t2000r20d.s section.Went back to the previous backup, WITHOUT cutting out wyes and loops, this time just eliminated the three offending .w files, and the rebuild completed successfully with all the wyes, loops, and circles in place.So I went to relay the track in those sections, this time using two 10d curves where I had previously used a 20d. Same problem, certain configurations of curves are causing the errors. Here's one oddball example, the connecting tunnel between Hawthorne Melody and Armstrong;TDB rebuild failures – image 2Removing those two tunnel sections allows a succesful rebuild. Thinking possibly a connection to something further along might be the problem, I relayed the track with 100 meter straight tunnel sections and connected the ends back together:TDB rebuild failures – image 3THAT allows a successful rebuild. So in that area at least, I've narrowed it down to two 1000r10d tunnel sections will not allow a rebuild, two 100 meter straight sections will allow it.I'm proceeding cautiously at this point, I have an almost superstitious dread of connecting dynamic track directly to switches now (altho it might not be a factor), but I'm rapidly coming to the conclusion that if the route won't survive a TDB rebuild, I might as well trash it, restore a backup that did survive a rebuild, and lay the track differently.

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RE: TDB rebuild failures, MRRextreme, May-20-04, 02:29 AM, (1) RE: TDB rebuild failures, robertreedy, May-20-04, 05:47 AM, (2) RE: TDB rebuild failures, enocell, May-20-04, 03:28 PM, (3) RE: TDB rebuild failures, sniper297, May-20-04, 07:22 PM, (5) RE: TDB rebuild failures, mivone, May-20-04, 07:17 PM, (4) RE: TDB rebuild failures, landnrailroader, May-20-04, 07:29 PM, (6) RE: TDB rebuild failures, OTTODAD, May-20-04, 09:07 PM, (7) RE: TDB rebuild failures, lfriddle, May-20-04, 11:20 PM, (8) RE: TDB rebuild failures, OTTODAD, May-21-04, 08:26 AM, (9) RE: TDB rebuild failures, sniper297, May-21-04, 11:58 AM, (10) RE: TDB rebuild failures, robertreedy, May-21-04, 01:45 PM, (11) RE: TDB rebuild failures, OTTODAD, May-21-04, 05:16 PM, (12) RE: TDB rebuild failures, OTTODAD, May-22-04, 11:52 AM, (13) RE: TDB rebuild failures, mivone, May-23-04, 11:47 AM, (18) RE: TDB rebuild failures, griffinmt, May-22-04, 12:54 PM, (14) RE: TDB rebuild failures, OTTODAD, May-22-04, 07:02 PM, (15) RE: TDB rebuild failures, sniper297, May-22-04, 08:01 PM, (16) DOH!!, sniper297, May-23-04, 11:27 AM, (17) RE: DOH!!, OTTODAD, May-23-04, 12:27 PM, (19) RE: DOH!!, sniper297, May-23-04, 05:26 PM, (20) RE: DOH!!, OTTODAD, May-23-04, 08:53 PM, (21)

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Charter Member · 453 posts

RE: TDB rebuild failures

Sorry to hear your troubles. I recently was nearing completion of trackage on my route when I tried to install my third of three wyes. The sim seized up. And I have not been able to restore the route without loss of a great deal of trackage. This particular wye was different from the others in that it actually required a wye turnout. Which I cannot remember if it was recommended that it should not be used. {sigh}

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Charter Member · 1219 posts

RE: TDB rebuild failures

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Sniper, I have little to add to what you've said above, but am following this closely. I've never got a completely 'clean' rebuild and think that is maybe the reason why a few people with XP have never got mine to run. The funny thing about it, is switching world files in and out was not definitive on mine. One 'bad' world file would work one time then not the other, depending on what other world files were being processed. However, this is worth going back through and seeing how many of these pieces of suspect track I've used. Also, for what little it is worth, I've seemingly not had a problem with any dynamic track no matter where it's installed. The main problems of mine seem to be at multiple tile intersections. Any way, thanks for all the work and sharing what you've found.RobertR .. ADF-M&RM at http://www.adfrr.com

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Charter Member · 1548 posts

RE: TDB rebuild failures

TDB rebuild failures – image 4

Do they cross any tile boundaries? That may cause problems, especially if:
1. Dynamic track does it
2. any piece is on 3 (or more) tiles

TDB rebuild failures – image 5

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Charter Member · 5804 posts

RE: TDB rebuild failures

Hey, Teemu, long time!No, most of the places I was having problems did not involve dynamic track, and all the problems occured with track that was on a single tile. And no wye switches involved, altho I was suspicious of them wye switches too. I can actually duplicate the problem by creating a one tile route, deleting the TDB and TIT, and copying the offending .w files in, even one at a time. Any tile with "good" trackwork will rebuild no problem, any tile with "bad" trackwork (still have to figure out what that is) either crashes the RE or comes back with vector-no vector.In the following screenshot, the desert texture was replaced with the coalmine terrtex to make the TDB line stand out:TDB rebuild failures – image 6Gently undulating curves look real sexy, but unfortunately note that the TDB line goes in a straight line. Two curves with one flipped to make an S curve sometimes works, sometimes don't. On this quad I got isolated blue poles at some of the places where the second curve was flipped, altho the RE thinks it made a successful rebuild. In every case where I had a bad tile (four of them total), I removed all these sweeping curves, and following approximately the same survey I relayed the track, making sure there was at least one 10 meter straight section between any reverse curve. That fixed it, I now have all four problem tiles working correctly.TDB rebuild failures – image 7There are several return loops and circular paths (potential, you always have to throw a switch curved to continue on), and 14 wyes in that, and it does rebuild with no errors.So those of you having the problem still, when the RE crashes or gives an error message, look at the numbers in the camera window (-12353 14862, the .w file numbers) and write them down, then investigate that tile plus all the ones connected to it for a back-to-back curve with no intervening straight section. I THINK (still don't know anything for sure) the radius is a factor, I've never seen it with the endpnt10d curve sections, and 500r20d don't seem to have a problem either.

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Charter Member · 697 posts

RE: TDB rebuild failures

Sorry about your TDB woes, Jim! They at least offer us a useful lesson.I like to repeat that a track database rebuild is like a virus checker: if a route does not pass the track database rebuild, it has a problem. It is then better to solve that problem immediately rather than wait for it to get much worse and much harder to find.So: rebuild your TDB often! And clean up your route immediately so it passes the TDB test.
Michael Vone
Step by Step Guide to Route Building for MSTS - http://trainsimulatorworld.com/catalog/b506.htm
Object Rotator 2 freeware tool
Albula Line 2.1 Route
MegaCoaster Route (6 roller coasters)
Rocky Islands Route
Cliff Hanger Route
http://avsim.com/hangar/utils/mvchallenges/

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Charter Member · 1383 posts

RE: TDB rebuild failures

What Michael Vone and the others have said is quite correct. I had to work a while to clean up a rebuild on the RMD-4, but when I did, I found that one of the problems was a 500M straight piece. I don't think the straight piece was really the problem though - what was the problem, is that the piece started on one tile, crossed the corner of another (at a 4 tile intersection), and ended on a third tile. Thus it did not "land" if you will, on one tile. I replaced it with 5 100M pieces, which made a piece start on the "missed" tile, and the problem cleared up.
Two other problems came about because a dynamic piece started on one tile, and ended on another. I believe the real problem, though may related to just how much of a tile, the dynamic is on, if not much, there is trouble. To be sure though, I relocated the track a bit, so the dynamic started and ended on the same tile, and I put a fixed curve piece in across the tile boundary.
The most insidious problem I had was two blue poles all by themselves near Falcon, ID on the west slope of St.Paul Pass. I could create activities both ways over them, and so did not notice them until installing a river below the location. Both were related to dynamics crossing a boundary, and were fixed with some minor relocation.J. H. Sullivan

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Charter Member · 5058 posts

RE: TDB rebuild failures

Hi Jim !> I haven't been able to do a successful rebuild since PO&N 4Reading what you say about possible problems involving certain curves I am having another go at trying to figure out what the TDB Re-build problems are in the N.&.J.C. which I have been trying to fix for the past 6 months now.While it was running on the WIN-XP I had a go at doing TDB Re-builds of the PORT OGDEN versions I got on the WIN-98SE and these were the results:PON-6, 'remove_end_end' -108.373/50.27532 on -012350+014863
PON-7, ALL TILES VISITED !!!
PON-8, 'remove_end_end' -108.3754/50.29258 on -012351+014864So the PON-7 BETA you sent me was O.K. !

So what changes from 7 to 8 caused the problems ? Got a copy of my 7-version ? I hope it's not the WIPFEL COGNAC tank !!! Take Care, O t t o.

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Charter Member · 5058 posts

RE: TDB rebuild failures

Thanks for reminding us, Larry !Good Grief. Has it been that long ago already ? Got it "Bookmarked" now for future reference ! Take Care, O t t o.

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Charter Member · 5804 posts

RE: TDB rebuild failures

Hee-hee, now the infamous Mike Vone checks in! "Clean it up" exactly how, Mike? Is there a set of checkpoints on exactly what track configurations to avoid? Or is that a secret reserved for Step-by-Step III? Larry, yeah, I read it - doesn't apply here, all the problems I was having were self contained within each problem tile, confirmed by deleting all track crossing tile boundaries before running the rebuild.Otto:"So the PON-7 BETA you sent me was O.K. !"That's the danger, assuming everything is okay because you get the "all tiles visited" message and no error messages, I also got that with the 7 beta before I installed the new signals, but between Armstrong and Davis Ridge I got a rogue blue pole in the middle of all them curves. Gotta examine the track close up in the activity editor after a "successful" (maybe!) rebuild, make damn sure there are no black dots in the middle of the mainline. TDB rebuild failures – image 8Again, that's been cured for version 9 just by ensuring that any reverse curve sections are seperated by at least one 10 meter straight section. No more sweeping curves flowing into each other, the TDB rebuild don't like them.Having Mike check in here just made me think of the other Mike, Route Riter has gotten to the point where it can do just about everything except build the route for you. The TDB rebuild works (when it DOES work!) by taking the position and qdirection of each track section from the .w files and writing all that TrackNode stuff:TrackNode ( 2
TrJunctionNode ( 0 216 1 )
UiD ( -12350 14863 1440 0 -12350 14863 -380.823 91.3347 -113.963 0 0.318462 0 )
TrPins ( 1 2
TrPin ( 23 0 )
TrPin ( 3 1 )
TrPin ( 69 1 )
)
)
TrackNode ( 3
TrVectorNode (
TrVectorSections ( 7 179 216 -12350 14863 1440 0 1 00 -12350 14863 -380.823 91.3347 -113.963 0 3.46005 0 0 0 -12350 14863 1442 0 1 00 -12350 14863 -393.347 91.3347 -151.952 0 3.46005 0 1 1 -12350 14863 1444 0 1 00 -12350 14863 -396.478 91.3347 -161.449 0 3.46005 0 19 25 -12350 14863 1445 0 1 00 -12350 14863 -412.133 91.3347 -208.934 0 3.46005 0 0 0 -12350 14863 1447 0 1 00 -12350 14863 -436.915 91.3347 -379.931 0 3.11098 0 1 1 -12350 14863 1448 0 1 00 -12350 14863 -436.609 91.3347 -389.926 0 3.11098 0 179 218 -12350 14863 1450 2 0 00 -12350 14863 -435.079 91.3347 -439.903 0 3.11098 0 )
)
TrPins ( 1 1
TrPin ( 2 0 )
TrPin ( 112 0 )
)
)
I bet if he put his mind to it, Mike Simpson could write a much better TDB rebuild program that wouldn't drop the ball as often, and would fix the TIT file at the same time, so you could rebuild the TDB without losing all the siding markers and signals.

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Charter Member · 1219 posts

RE: TDB rebuild failures

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" bet if he put his mind to it, Mike Simpson could write a much better TDB rebuild program that wouldn't drop the ball as often, and would fix the TIT file at the same time, so you could rebuild the TDB without losing all the siding markers and signals."Sniper, Mike ... at heart I'm a 'miser' (although cheapy might be a better term), but I'd be willing to "PAY" for something of that nature RobertR .. ADF-M&RM at http://www.adfrr.com

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Charter Member · 5058 posts

RE: TDB rebuild failures

Hi Bob !Perhaps we should whisper words to that effect into the ears of the TMTS team members. And please let the TDB Re-Build tell us WHAT caused the error and WHERE in the TDB or Tile and not just 'remove_end_end' or "Send, do not send" ! My TMTS dream vision is to have all these brilliant Utilities built into it's Editors and Main Program, existing in alphabetical order and new ones at the end:ENGMOD
CONBUILDER
KOSMOS
ROUTE RITER
SHAPE FILE MANAGER
SHAPE FILE VIEWER
SHARED DATA REGISTRY (new) to avoid shapes, textures, etc, which are needed by all installed routes being duplicated as at present.
TRACKS ACLEANTRACK TEXTURES CHANGER (new), could be part of KOSMOS too !
TRAINSTORE Type Routes Manager (new)

O t t o

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Charter Member · 5058 posts

RE: TDB rebuild failures

Hi Jim !This has been niggling me since you started this thread ! Since then I have been trying every trick I could think of trying to fool the TDB Re-Build !I got close a couple of times but then got plagued by "missing Signal Markers", etc, the same as when trying to fix Frank Carver's MARIAS-KOOTENIA version of the MARIAS-3.1 ! Tried again today and got another variety of the RE playing up, a new one as far as I am concerned.The first Re-Build on the original got me this, as you are aware of:TDB rebuild failures – image 9So I took out a track section at that trouble spot and YIPPEE, Re-Build successful with no more complaints about missing anything !!!TDB rebuild failures – image 10O.K., lets put that track piece back in again. You can see below what happened trying so SAVE the Route. The funny thing is that the track piece is showing afterwards but the TDB seems to unaware of it ! TDB rebuild failures – image 11Tried it once more, but not actually connecting the piece, same effect !TDB rebuild failures – image 12There is a moral somewhere, I am not experienced enough to see, but perhaps you and other experts can ? Take Care and good luck with your future PORT OGDEN & NORTHERN efforts, each one a GEM, Errors or not !!! O t t o

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Charter Member · 697 posts

RE: TDB rebuild failures

Simple, Jim: if you do frequent TDB rebuilds, such as every time you load the route, you know that a TDB problem is limited to what you did in your last session. So you only need to check your latest additions/modifications, instead of trying to hunt blindly through an entire route.
Michael Vone
Step by Step Guide to Route Building for MSTS - http://trainsimulatorworld.com/catalog/b506.htm
Object Rotator 2 freeware tool
Albula Line 2.1 Route
MegaCoaster Route (6 roller coasters)
Rocky Islands Route
Cliff Hanger Route
http://avsim.com/hangar/utils/mvchallenges/

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Charter Member · 1361 posts

RE: TDB rebuild failures

TDB rebuild failures – image 13

LAST EDITED ON May-22-04 AT 12:55 PM (EDT)

Jimmy boy!Would be curious to know the following, if you have a copy still that fails with the two 1000r10d sections but works without.What happens if you make THAT tile your start tile and do the rebuild?Martyn T. Griffin
martyn.t.griffin@mindspring.com
http://www.geocities.com/tcmrrc/
http://www.midlandrc.org

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Charter Member · 5058 posts

RE: TDB rebuild failures

Hi Martyn !I thought I might try that too and change the Start Tile to the one where my TDB Re-build fell over.Visited all Tiles O.K. and let me EXIT without complaining about any missing Signal Markers.But trying to run it in MSTS I got "Send, do not send..." !So that's not going to work either ! O t t o

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Charter Member · 5804 posts

RE: TDB rebuild failures

I had to make it the RE start tile, since it was the only tile. If you have no track whatsoever on the RE start tile, the TDB rebuild doesn't go looking for it elsewhere, it just returns "All tiles visited" without doing anything. With that particular thing (the two 1000r10d tunnel sections) I deleted ALL the .w files except for that one, moved the RE start tile to that quad, and got the vector-no vector while rebuilding only the track on that single quad tile.Otto, I doubt they need any whispering, the basic problem here is MSTS OLE sucks. You drive on the track database, but you don't actually see it, what you see is the visual track sections from the .w files.TDB rebuild failures – image 14I don't know how Trainmaster or Trainz works, but I seriously doubt either one is coded as clumsy as MSTS. Place a signal on the track, the .w file, .tdb, and .tit all get entries with the info on that one signal, and all three files have to load and process correctly for it to work. Add a level crossing and now you add the .rdb and .rit, so now you have five different files that have to be exactly in synch. If the guys at PI Engineering actually tried to screw it up, as a practical joke, they couldn't deliberately get it as bad as MSTS.Finished laying an area last night, saved, exited, deleted .tdb and .tit, ran the rebuild. "All tiles visited", no errors, so I shut down and went to bed. This morning I went to pick up where I left off, noticed some terrain covering a section of A1t1000r20d.s, so I selected it, hit the Y key, and uncovered it. Then I moved to the end of the track (a few sections over), placed a 100 meter straight section, crash send/don't send. *&%$#! So I deleted the .tdb and .tit, ran the rebuild again. This time I opened the route in the activity editor and scrutinized the mainlines for black dots, sure enough found one way over on the other side of the route. TDB rebuild failures – image 15Here's a closeup:TDB rebuild failures – image 16The upper dot is correct, cuz that's a switch, but the lower one shouldn't be there. And again, that's two in as many days, the track was fine until I did the rebuild, but after a "successful" rebuild with no error messages I got rogue blue poles. Now I remember why I stopped doing rebuilds as a regular routine. Trying to select that track I got the "adjacent pieces not loaded", so I quit, deleted the .tdb and opened the RE without running the rebuild (with no .tdb file all track sections are merely static objects), deleted all that track, exited and ran the rebuild again. This time I got vector-no vector on the next tile over. Going to that tile I had this:TDB rebuild failures – image 17Mindful of the crossing tile boundaries with big track sections theory, I deleted that and replaced it with a trainload of 100, 50, and 10 meter straight sections. "Vector-no vector". Oh well, didn't like the neighborhood anyway, so I deleted all the track back to 77 and rerouted the whole thing away from that corner. That time it worked, and after CAREFUL examination for stray black dots in the activity editor, I backed it up.Well, gotta make supper for the critters, then get back to this *&%$#! grindstone.

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Charter Member · 5804 posts

DOH!!

Hee-hee, what an idiot I am. Here I've been opening the route in the activity editor and spending half an hour doing a microscopic examination after each rebuild to make sure there are no stray dots, forgot all about the path editor.TDB rebuild failures – image 18This is a much faster way, if you create a path, the path will automatically end where the blue poles (black dots in the AE) are, and if the end of path dot is in the middle of the mainline, you've just found a place where the TDB rebuild KUJUed up. TDB rebuild failures – image 19Obviously if you have multiple branching mainlines, you need to "take other exit" at each main divide switch to check each branch.So with that one condition, I can agree with Mike that the TDB rebuild is a good "health checker" for the route, PROVIDED you double check with the AE path editor to make sure the rebuild didn't KUJU up the TDB. Nothing worse than having the doctor tell you you're fit as a fiddle, and two months later your bowstrings snap. Common denominators? I dunno yet, sure as hell would be nice to know exactly what to avoid. Back-to-back S curves with no straight track in between might be a problem, altho I have some areas with long sweeping curves that never cause any trouble. Crossing a tile boundary even in the middle is sometimes a problem, I suspect the angle makes a difference. Where I had track crossing a single tile boundary at a shallow angle and got a rogue blue pole, I rerouted the track to cross the boundary closer to a 90 degree angle, and that cured the problem.

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Charter Member · 5058 posts

RE: DOH!!

Hi Jim !Interesting, to say the least ! You show an "End of Path" point on the line where my TDB Re-Build crashed higher up, which my version of the PON-8 does not. What you show there has a lot of stuff missing South of Leesburg and seems to be the PON-9 you are working on ?TDB rebuild failures – image 20Academic now that you are well under way with the PON-9 but puzzling nevertheless.Trains driving on grass with no tracks visible ? Had a few tiles like that in the N.&.J.C. at one time while adding to it and trying to find a cure for it's TDB Re-Build failure. Take Care, O t t o.

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Charter Member · 5804 posts

RE: DOH!!

Yup, that was one of the problem areas, the alternate route connecting Timken Forest to Stevens Point.TDB rebuild failures – image 21Note the track going under the bridge crosses the tile boundary at a very shallow angle, I think that was the problem. higher up it curves back and re-crosses the same boundary, but at something close to a 45 degree angle, which don't seem to give any trouble."a lot of stuff missing South of Leesburg and seems to be the PON-9 you are working on ?"Yeah, what's missing is the coal mine, which I'm moving outside the existing route. My current theory on this "failed to create SMS object" and "error inserting/removing AI service", sometimes combined with disappearing scenery, is that too many loose consists within the player's circle of visibility overloads this clumsy-ass KUJU game engine.So;
1. Coal mine, Texas Tea, Chippewa Falls deleted from center of route, relocated onto new tiles west of existing route.
2. Anderson moved up and left one tile to get it away from Paludan, Fowlis, and Stevens Point.
3. 77 moved down and right one tile to get it away from Port Ogden/Johnsburg/Fiddletown/Combs Landing/Newcastle/Hawthorne Melody.
4. Westcott moved one tile south.
5. Spawn 2 back at the original PO&N 6 location starting at Tinkers Dam, Spawn 1 moved to Westcott.I got the mainline completed now:TDB rebuild failures – image 22So what's left is laying all the yard tracks, placing all the signals again, then testing with 1000 loose consists to see if this cures THAT problem!

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Charter Member · 5058 posts

RE: DOH!!

YUM, YUM, Jim !Another step upward and more improvements ! Seems you got back into your old stride again ! Grabbed that great Map to drool over and be ready for the real thing !Thanks again for giving me hours of enjoyments ! What am I saying, DAYS and MONTHS !!! Take Care, O t t o.

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