After running the 'Johnsburg' activity for about 1 hour I got this message "Error inserting/removing AI service PONfreight2, pathname 8west from world". This occured leaving Combs Landing heading NE towards Newcastle.The error occured about 30 times, sometime the error message appeared and sometimes only the default boing happened. I was able to hit enter after each error to continue. This error changed after about 30 times to reference "PONfreight3" and this error appeared a further 20 or so times.I was able to continue to Newcastle although there was a distinct lack on AI traffic to be seen.Anyone else experienced this.Jim, you might remember I did a freeform activity for PO&N6 where a similar error kept occuring. I can't recall if that particular problem was ever solved.This time I transposed the activity to "8" and discovered a couple of other differences. 1. The 2 empty log cars at 'Chipewa Falls Timber 6' refuse to be coupled by using the front coupler, however later at 'Combs Landing' I was able to sucessfully pick up some other logs cars using the front coupler.2. The wye at Northland Grain #2 has dissapeared. Is this something done on purpose or is it an 'undocumented feature'?3. No Invisocars in the AI trains. I presume you did not include them in this version.Framerates are up significantly on those in version 6, however I did get the occasional glitch where the famerates went from 35+ to 1 for a few seconds. I attribute that to something else slowing the HD access down, rather than the route.Good to see you back Jim and well done on this version of the route.
Ray
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RE: PO&N8 Activity Errors, sniper297, May-08-04, 06:03 PM, (1) RE: PO&N8 Activity Errors, sniper297, May-15-04, 10:58 PM, (2) RE: PO&N8 Activity Errors, dchagar, May-16-04, 08:47 AM, (3) RE: PO&N8 Activity Errors, sniper297, May-16-04, 10:56 AM, (4) RE: PO&N8 Activity Errors, dchagar, May-16-04, 11:22 AM, (5) RE: PO&N8 Activity Errors, CWA13000, May-16-04, 08:35 PM, (6) Hmmm...., sniper297, May-16-04, 09:27 PM, (7) RE: Hmmm...., OTTODAD, May-17-04, 06:26 AM, (8) RE: Hmmm...., dchagar, May-17-04, 07:35 AM, (9) RE: Hmmm...., sniper297, May-17-04, 02:08 PM, (10) RE: Hmmm...., dhammerman2003, May-18-04, 05:20 PM, (11) RE: Hmmm...., enocell, May-20-04, 03:33 PM, (12) RE: Hmmm...., heffed, May-20-04, 04:09 PM, (13) Update 1 and 2, sniper297, Jun-05-04, 11:20 AM, (14) RE: Update 1 and 2, niknak, Jun-05-04, 12:14 PM, (15) RE: Update 1 and 2, OTTODAD, Jun-05-04, 12:30 PM, (16) RE: Update 1 and 2, niknak, Jun-05-04, 03:34 PM, (17) RE: Update 1 and 2, sniper297, Jun-05-04, 07:00 PM, (18) RE: Update 1 and 2, Gecko, Jun-05-04, 07:51 PM, (19) RE: Update 1 and 2, sniper297, Jun-05-04, 11:18 PM, (20)
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Even with the visibility slider set halfway, if this is loading everything within every quad tile boundary the circle of visibility passes over, you get a total of 9 quad tiles loaded into RAM at any one time. Starting in Texas Tea, I'll have Paludan, Fowlis/Stevens Point, Spittler, Texas Tea, Northland Grain, Wipfel, Chippewa Falls, Port Ogden/Johnsburg all loaded at startup. Along with every single loose consist, and every AI traffic train within those 9 quads.As I drive along into Johnsburg - South Pass, I start picking up more and more big yards and spurs full of loose consists, and even tho I never see it every hopper car in the coal mine loads when I enter Northland Grain, and doesn't unload until I pull out of 77 heading up to Tinkers Dam. The whole concept of the PO&N is big operations in a small space, but as much as I hate mainline driving I'm thinking expansion is the answer to this.
Here's the proposed PO&N 9 map, by moving some of the larger switching areas and yards out of the center and away from each other, it's possible I can load the hell out of them with loose consists and not have the problem, since the distance driven will be enough to unload the previous area before loading the next one. I haven't worked out how the AI route is gonna go around all this yet, but the seperation should solve a number of problems.Anybody starting a new fictional route bear this in mind, it's probably best to leave at least one empty quad tile with nothing but mainline in it between each major yard or switching district.Yo, Tim, Trainmaster PI ready yet?
So much for MS quality control.
That's the finished trackplan, all towns and industries that have been relocated are labeled in purple. So without all the congestion and everything trying to load at once, does it work?
Yep. Drove a three hour marathon last night in that activity, all display sliders maxed out, no problems other than seriously tanked framerates (dropping as low as 16FPS in some areas on my P4 2.66/Radeon 9700 system). No disappearing scenery, no error inserting/removing, no failed to create SMS object, no send/don't send, just 3 hours of switching and driving. That's strictly a test, for the real thing there shouldn't be such an unreasonable number of loose consists, since (A) it tanks the framerates, and (B) there's not enough empty tracks to drop off cars. Probably go back to the "HEAVY" and "LITE" activities anyway, at least I can now do the heavy without errors.The current PO&N 8 activities have something like 250 loose consists, which seems a reasonable number for "LITE" activities, anyone with a slow computer getting framerate problems with those?
That's really as good as it gets, turning on shadows, dynamic shadows, high detail shadows, and specular lighting eats framerates like crazy without doing anything good. Any FPS problems those should be the first things to go, followed by lowering the visibility slider. Different topic, any PO&N fans with MSTS 1.0 or 1.1, what I mean is does anyone NOT have MSTS 1.2 or the SD40 content update?
I refrained from using any of these after the 1.2 update came out, but later versions of trainsim are "Version 1.2", so I don't think anyone can buy a new copy of MSTS without those trainsets. I suspect I can use them now without screwing anyone up, since they're probably considered "default" by now, even in backward little countries like Canada. 
OT, this flag object add-on has American, Canadian, Mexican, and Confederate flags and that's it. I tried downloading some flag gifs and making UK, Dutch, Austrian, and assorted other flags, but the ace file is a bit complicated. Anyone know if there's an international flag object thingy with a larger selection?