Very big PLease!! Can some-one please tutor me into "how to either, delete or substitute (change?) an object in a Route? Can this be done with Route Riter, if so, how?
I am thanking you kindly in advance,
Johan.
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RE: Delete or change an object, Hawk, May-06-04, 05:01 AM, (1) RE: Delete or change an object, Johansteam, May-06-04, 06:28 AM, (2) RE: Delete or change an object, DRGWK36, May-06-04, 08:15 AM, (3) RE: Delete or change an object, Johansteam, May-06-04, 12:09 PM, (4) RE: Delete or change an object, Johansteam, May-06-04, 04:01 PM, (5) RE: Delete or change an object, Hawk, May-06-04, 04:48 PM, (6) RE: Delete or change an object, sniper297, May-06-04, 05:11 PM, (7) RE: Delete or change an object, Johansteam, May-07-04, 00:03 AM, (8) RE: Delete or change an object, Johansteam, May-07-04, 04:33 PM, (9) RE: Delete or change an object, OTTODAD, May-08-04, 05:18 PM, (10) RE: Delete or change an object, sniper297, May-08-04, 09:13 PM, (11)
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The files ending with .s and .sd define the shape, copy those into the route's \Shapes folder. All the files ending with .ace go into the route's \Textures folder.
Open the route editor, find one example of the shape you want to replace, and click on it. That turns it into a "wire frame", and you can move or delete it, or in this case click the RIGHT mouse button while it's selected, and a window pops up that tells you the shape file name. Exiting the route editor without saving anything:
Select the route in Route Riter, Click MSTS file utilities, then "Replace Shapes in W files". Follow the prompts, in this case I replace the US2freight8.s with a british goods wagon. Unless you specify one .w file, all the objects of the same type everywhere on the route will be replaced.
A few obvious problems, the Brit car being a lot smaller leaves a big gap, and the way the alpha channel displays, it don't stack right on that fake track section. Possibly making the fake track section a terrain object would fix that, I didn't try it.As for adding new cars, follow the same steps above to copy whatever .s and .sd files you want into the route's \Shapes folder, and copy the .ace files into the \Textures folder. There are no seasonal textures for trains, so you don't need to worry about that. Next, open the route's .ref file in wordpad, scroll to the bottom, and add this:Static (
First thing is to place some fake tracks, John Milligan's "Dummy Tracks" or you can steal the ones from the PO&N. Find a large flat piece of ground, set the "snap to grid" in the placement window on, and type a 1 into the window so it snaps every 1 meter. This makes exact alignment a simple process, just hold down the H key and move it where you want in 1 meter jumps.
After placing and aligning all the cars you want, turn OFF the snap to grid (uncheck the box), hold down the CTRL key and click on each car to multiple select them all. Then select the movement mode, and use the keypad arrows (2, 4, 6, and 8 on the numeric keypad) to raise all the cars so the wheels are just sitting on the tracks. Multiple select all the cars and the track, and either move the whole thing, or hit CTRL C to copy it, then you can CTRL V to paste in the new location, or just move it over there.
Once you get there, if you don't have RATWIN (In the file library, turns off or slows down certain mouse movements), just use the keypad 4 and 6 keys to rotate it.By doing it that way, since track and cars are all aligned north and south, it's a "snap" to get them all aligned the same, then you can position the entire track section plus cars in any orientation.
