Several commercial routes have recently touted methods that have improved signal aspect visibility from just a few tenths of a mile to more than a mile. I've seen one such method and it really does work. A 2 color aspect can be discerned through the cab windshield at about 9/10's of a mile down straight track against a dark background.What I would like to know from those who have mastered these techniques and have hooked up with the for sale people: When will this item be found in the public file bin, like all those wonderful track systems?? Or when will the recipe be explained so those of us with the talent can create the textures ourselves?Regards,
Hank
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RE: Signal Aspect Visibility, Claude350, Jul-18-04, 06:04 PM, (1) RE: Signal Aspect Visibility, Signalmaster, Jul-18-04, 06:59 PM, (2) RE: Signal Aspect Visibility, ctillier, Jul-18-04, 07:44 PM, (3) RE: Signal Aspect Visibility, Coonskin, Jul-18-04, 10:02 PM, (4) RE: Signal Aspect Visibility, Claude350, Jul-18-04, 11:36 PM, (5) RE: Signal Aspect Visibility, CVL_Post, Jul-19-04, 01:59 PM, (6) RE: Signal Aspect Visibility, DTA, Jul-19-04, 06:10 PM, (7) RE: Signal Aspect Visibility, Mark_Blum, Jul-19-04, 10:01 PM, (8) RE: Signal Aspect Visibility, Hack, Jul-19-04, 10:47 PM, (9) RE: Signal Aspect Visibility, sniper297, Jul-19-04, 11:16 PM, (10) RE: Signal Aspect Visibility, GreatNortherner, Jul-20-04, 05:11 AM, (11) RE: Signal Aspect Visibility, Signalmaster, Jul-20-04, 06:43 AM, (12) RE: Signal Aspect Visibility, ctillier, Jul-20-04, 08:22 AM, (13) RE: Signal Aspect Visibility, sniper297, Jul-20-04, 09:38 AM, (14) RE: Signal Aspect Visibility, Hack, Jul-20-04, 11:25 AM, (15) Elementary, Watson!, sniper297, Jul-20-04, 01:35 PM, (16) RE: Elementary, Watson!, Hack, Jul-20-04, 02:41 PM, (17) RE: Signal Aspect Visibility, fixin2, Jul-20-04, 02:42 PM, (18) RE: Signal Aspect Visibility, sniper297, Jul-20-04, 03:57 PM, (19) RE: Signal Aspect Visibility, jon130, Jul-20-04, 05:00 PM, (20) RE: Signal Aspect Visibility, Mark_Blum, Jul-20-04, 05:26 PM, (21) RE: Signal Aspect Visibility, sniper297, Jul-20-04, 06:10 PM, (22) RE: Signal Aspect Visibility, cn_bayview, Jul-20-04, 06:59 PM, (23) RE: Signal Aspect Visibility, jdilworth, Jul-20-04, 07:15 PM, (24) RE: Signal Aspect Visibility, sniper297, Jul-20-04, 07:34 PM, (25) RE: Signal Aspect Visibility, CVL_Post, Jul-20-04, 09:40 PM, (28) RE: Signal Aspect Visibility, CVL_Post, Jul-20-04, 07:41 PM, (26) RE: Signal Aspect Visibility, EugenR, Aug-08-04, 05:18 PM, (31) RE: Signal Aspect Visibility, CVL_Post, Jul-20-04, 08:31 PM, (27) RE: Signal Aspect Visibility, sniper297, Jul-20-04, 10:55 PM, (29) RE: Signal Aspect Visibility, sniper297, Jul-21-04, 06:20 PM, (30)
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It works, the two signals under the arrow are actually more visible than they are with this jpeg compression, but look at the near signal on the left! Didn't Scotty have this same problem with the cornrow objects? Somehow he finally got the alphas to play nice, but I forget how.
TH&B Van #68




And since they're not forest regions the visible alpha doesn't show up. Again, the problem is any forest region in line of sight of any signal needs to be blocked to eliminate the visible alpha, so you'll have to place a lot of them on any route that has a lot of forest regions. Anybody wants to try these, here's the shape files and ref text, you can steal the textures out of PO&N 8... what? WHAT?! You don't have the Port Ogden and Northern?! HERETIC!! INFIDEL!! UNBELIEVER!!!!!!!Oh all right, I'll throw in the textures too (grumble grumble);http://www.train-sim.com/dcforum/User_files/40fde6a12ee1c947.ziphttp://www.train-sim.com/dcforum/User_files/40fde6ba2f33ce89.zipDownload those two, copy into the route you want to use them on, open the route's ref file in wordpad and scroll to the bottom, open pineclump.ref, copy the text out of that and paste it under the last datablock in your ref file. The four PONpineclumps will be in the "Vegetation Group - Tree" class in the object menu. Depending on the route you may have to delete or move forest regions farther from the track to make room for the pine tree clumps. I left the shape files uncompressed, so you can open the .s files in wordpad and do an EDIT FIND "ace", replace the 3 ace file names with whatever suits your fancy.
That cuts the number of tree clumps and forest region relocations at least in half, so I may be able to finish this abomination before the new Trainmaster comes out and makes it irrelevant. I hope.Anyway, for the wierd colors here's what some experimenting has turned up;