Gentlemen –I have just uploaded “Austral Bay” to the file library. You will find it as austb_1.zip and austb_2.zip.Those of you familiar with my Dragon Bay route will feel immediately at home. I’ve made a few minor scenic changes, altered some of the track at Anderson and, over the bridge at Austral Bay, there is now an industrial area with warehouses that generate boxcar loads. This new area is rather like an enlarged but simplified “Timesaver”.But the most significant changes are the addition of signals to the route and “Australization” by adding eucalyptus trees, wattle bushes and altering the ground textures.For those of you not familiar with my original Dragon Bay route, it is based on Jim Ward’s “Port Ogden and Northern”. The main line track is basically the same, but the yards have been extensively modified to accommodate major industries, including a paper mill, brewery, power station, cement plant, railroad workshops and a steel works. The changes make it a logistics rather than a shunting route. I’ve also altered the scenery to improve the frame rate on mid-range PCs.The addition of signals and AI traffic has made a tremendous difference.With the signals and with some care in setting up the AI trains, it is now possible to run AI trains with eight minute headways on the route. To an opposing player train, this equates to a train about every three minutes, turning what could a relaxing drive through pleasant scenery into a stimulating, even nerve wracking, “will the signal in front of me turn red just as I get to it” experience.And crossing consists of 2 x Dash9 with 50 chemical cars in tow is very, very impressive.Apart from this route and PO&N, I don’t know of any other MSTS route that allows such intense interaction with AI trains.I know that freight trains at 8 minute headways is not at all prototypical. The nearest I have personally come to this was travelling from west to east on the Trans-Siberian Railway in the mid-70s. Our passenger train crossed a 52 car freight train every 10 minutes, 24 hours a day for several days.
In the docs_maps folder contained in the AustralBay folder there are large scale maps of the route and detailed instructions about creating activities and setting up AI trains. A FAQ section attempts to address most of the issues that might arise with the route.
Despite the detailed scenery, the route is in two smallish files of less than 10 MB in size, suitable for downloading by dial-up modems. The small size of the download is due to the limited use of custom objects.Frame rate hold up quite well, even with AI traffic. On my PC frame rates are usually in the twenty, thirties and forties, even with full shadow effects.
I’d recommend this route to those of you who:
. Enjoyed the original Dragon Bay.
. Want a route that is easy to download and install.
. Expect reasonable frame rates on a route.
. Enjoy interacting with AI trains.
. Want to learn a bit more about creating activities.
. Just want to have some fun for an hour or so.Of course, it also provides an interesting fictitious route to run the many superb Australian locomotives and items rolling stock now available from train-sim and other sites.
Some screen shots follow.
Please consider,Phil Skene
Adelaide, South Australia
Attachments
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RE: Austral Bay route, sinclair97, Jun-03-04, 08:16 PM, (1) RE: Austral Bay route, philskene, Jun-03-04, 10:31 PM, (2) RE: Austral Bay route, pointroberts, Jun-04-04, 04:29 AM, (3) RE: Austral Bay route, philskene, Jun-04-04, 04:47 AM, (4) RE: Austral Bay route, Swissie, Jun-04-04, 05:23 AM, (5) RE: Austral Bay route, sniper297, Jun-06-04, 09:12 PM, (6) RE: Austral Bay route, philskene, Jun-06-04, 10:20 PM, (7) RE: Austral Bay route, sniper297, Jun-06-04, 11:20 PM, (8) RE: Austral Bay route, philskene, Jun-06-04, 11:44 PM, (9) RE: Austral Bay route, sniper297, Jun-07-04, 00:03 AM, (10) RE: Austral Bay route, philskene, Jun-07-04, 00:32 AM, (11) RE: Austral Bay route, sniper297, Jun-07-04, 00:54 AM, (12) RE: Austral Bay route, niknak, Jun-07-04, 02:15 AM, (13) RE: Austral Bay route, msavianney, Jun-07-04, 10:41 AM, (14) RE: Austral Bay route, sinclair97, Jun-07-04, 01:44 PM, (15) RE: Austral Bay route, CMO, Jun-07-04, 03:24 PM, (16) RE: Austral Bay route, philskene, Jun-07-04, 10:37 PM, (17) RE: Austral Bay route, philskene, Jun-07-04, 10:40 PM, (18) RE: Austral Bay route, niknak, Jun-08-04, 02:10 AM, (19)
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