Train-Sim.Com
Auran Trainz

Austral Bay - an update

Notice to all visitors and members of the Train-Sim.Com message forums:
If you plan on using a signature banner in your posts, we would like to remind you that there is a maximum size for banners. That maximum is 450 pixels wide by 120 pixels high, and not to exceed 25k. Your compliance is appreciated. FORUM RULES Problems? There are two common reasons for problems with logging in and posting messages. The first is that you are running a firewall that prevents your messages from being sent to the server. The other is that you have cookies disabled; the DCForum software requires cookies to work properly.

Previous Topic | Next Topic

Printer-friendly copy Email this topic to a friend

Reading Topic #812

Member since Apr-23-03 · 319 posts

Austral Bay -OK - I've done all the trackwork, industries, portals, buildings, ... .Now starting on the texturing, in ernest - I've discovered thus far that it could be a long process!Below is the map of the route. Those familiar with Port Ogden & Northern or my MSTS Austral Bay will find it very familiar.Because it's not possible to start AI trains in advance of player activities, I've had to place a series of portals for the AI trains, otherwise the player would be waiting for hours for an AI train to appear at the diagonally opposite corner from the portal generating AI trains. AI trains at 5 minute intervals work well. It is a pain to set up, but well worth it.To give some idea of the scale, it takes about 2.5 hours to run the route clockwise at "normal" speed (60 - 70 km/h) from the Shale Mine in the north west corner to the Shale Oil Refinery in the south west sector. Phil

Attachments
Austral Bay - an update – image 1
http://www.train-sim.com/dcforum/User_files/41a530096c617813.jpg

Alert | IP

Printer-friendly page | Edit | Reply | Reply With Quote | Top

Charter Member · 24 posts

RE: Austral Bay - an update

Looks like it'll be exciting to explore, PhilI look forward to being able to explore this when it becomes ready.!Bobo88

Alert | IP

Printer-friendly page | Edit | Reply | Reply With Quote | Top

Charter Member · 6279 posts

RE: Austral Bay - an update

Looking good, Phil !Having been a Port Ogden fan for a long time, any route like it will be very much appreciated by me.Looking forward to running it ! O t t o

Alert | IP


[ Home | MSTS Forum | MSTS FAQ | How To... | File Library ] Copyright © 2004 by Nels Anderson. All Rights Reserved.

Restored from the Train-Sim.Com archive, captured December 10, 2004. About this archive.