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Interesting Alpha Channel Problem

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Reading Topic #6130

Member since Jun-18-04 · 71 posts

In a piece i am working on, when i load it in shape viewer the alpha does what it is supposed to and everything looks good, but when i put it in game. the channel shows up as a grey area. any ideas on how to fix this.

Interesting Alpha Channel Problem – image 1

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Charter Member · 516 posts

RE: Interesting Alpha Channel Problem

Alpha won't work unless the material is set up for it.
The difference in AlphaNorm+ and - is that the + material goes on the outside, and the - materail goes on the inside of a cab or building.
Some people have great luck using Transnorm on the outside too. I sometimes find that TransNOrm works too, but sometimes it later causes problems.This is from TSM:
Train Simulator uses a special set of "Material" names to create special texturing effects when applied to a part. To specify a Material name, select the desired part and then choose the Edit | Part Properties dialog.Normally the 'SolidNorm' material is used. This is for a normal, solid application of color.Other names are available for special effects. The first part of the name is either 'Solid', 'Alph', or 'Tran'
'Alph' indicates that a .tga texture with a transparency map is being used.'Tran' indicates that a 'cutout' effect is desired where the background color is fully transparent and all other colors are fully solid.'Solid' is of course, opaque.

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