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Headlights & mars lights

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Reading Topic #6045

Member since Sep-16-04 · 7 posts

I'm re-skinning an RS-36 (my first) and am about done with basics. The unit has a headlight on the cab and in NKP livery, a Mars light on the low nose. It's this light I'm trying to include. I have an idea (actually a template) of a mars light, but how in the world do even START to figure out the x,y & z location to put the light?Attached is what the loco looks like now!Thanks - Dave

- Dave

Attachments
Headlights & mars lights – image 1
http://www.train-sim.com/dcforum/User_files/415b27e1463ea826.jpg

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Charter Member · 1902 posts

RE: Headlights & mars lights

LAST EDITED ON Sep-29-04 AT 06:26 PM (EDT)

Talk with Kelley Ellison.He makes all versions of Mars, Oscitrols, headlights..you name it.He's done my SPs, CGWs, CB&Q's. He'll help you if you ask."If you'll mail him, He will come... "Go to the NALW web page and click on his name.EDIT: Nice looking NKP unit too!Paul Fowler

www.mstsgmo.com

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Member since Sep-16-04 · 7 posts

RE: Headlights & mars lights

Thanks for your input, guys. Acutally, I'm working on an RS-36 and GP-35 (the freeware Dekosoft one). I just realized that I have version 1.0, 1.5 and 2,0 of that engine. Mine is based on the 1.5.x version. One has the nose light and the other has the cab light. I'm in business on that loco. I may try to "guess" on the "z" postion from that for the RS-36.BOTH locos are in about the same state so I'll probably finish em at the same time. I may be looking for a beta tester or two before I upload em. Any takers out there?

- Dave

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Member since Sep-16-04 · 7 posts

RE: Headlights & mars lights

thanks for the code and offer of the TSM shape. The NKP's mars lights look like headlight mounts on all but the GP-7,9 & 18's. On these, they moved the headlight down and placed a "snoot" over the original hole. This houses the mars light. On all the ones I'm doing, I'll use the existing "headlight".

- Dave

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Charter Member · 1159 posts

RE: Headlights & mars lights

LAST EDITED ON Sep-30-04 AT 03:57 PM (EDT)

Here's what I did on the W's...The first section is the "light" itself, which traces a figure eight (laying on it's side) inside the nacelle. The second section is the "beam" which follows the same figure eight 400 meters out.The light is a glow in a very tight circuit...
Headlights & mars lights – image 3
made with this code.... Light (
Type( 0 #Mars Light )
Conditions (
Headlight ( 3 )
Unit ( 0 )
)
FadeIn ( 0.5 )
FadeOut ( 0.5 )
Cycle ( 0 )
States ( 9
State (
Duration ( 0.20 )
LightColour ( ffffffff )
Position ( 0.0 3.75 13.9 )
Transition ( 1 )
Radius ( 0.5 )
Elevation ( 0.0 0.0 0.0 )
)
State (
Duration ( 0.20 )
LightColour ( ffffffff )
Position ( 0.05 3.65 13.9 )
Transition ( 1 )
Radius ( 0.5 )
Elevation ( 0.0 0.0 0.0 )
)
State (
Duration ( 0.20 )
LightColour ( ffffffff )
Position ( 0.1 3.75 13.9 )
Transition ( 1 )
Radius ( 0.5 )
Elevation ( 0.0 0.0 0.0 )
)
State (
Duration ( 0.20 )
LightColour ( ffffffff )
Position ( 0.05 3.85 13.9 )
Transition ( 1 )
Radius ( 0.5 )
Elevation ( 0.0 0.0 0.0 )
)
State (
Duration ( 0.20 )
LightColour ( ffffffff )
Position ( 0.0 3.75 13.9 )
Transition ( 1 )
Radius ( 0.5 )
Elevation ( 0.0 0.0 0.0 )
)
State (
Duration ( 0.20 )
LightColour ( ffffffff )
Position ( -0.05 3.65 13.9 )
Transition ( 1 )
Radius ( 0.5 )
Elevation ( 0.0 0.0 0.0 )
)
State (
Duration ( 0.10 )
LightColour ( ffffffff )
Position ( -0.1 3.75 13.9 )
Transition ( 1 )
Radius ( 0.5 )
Elevation ( 0.0 0.0 0.0 )
)
State (
Duration ( 0.10 )
LightColour ( ffffffff )
Position ( -0.05 3.85 13.9 )
Transition ( 1 )
Radius ( 0.5 )
Elevation ( 0.0 0.0 0.0 )
)
State (
Duration ( 0.10 )
LightColour ( ffffffff )
Position ( 0.0 3.75 13.9 )
Transition ( 1 )
Radius ( 0.5 )
Elevation ( 0.0 0.0 0.0 )
) ) )The beam uses the same positions, with the cone setiing and a radius of 400 meters. The various angles are changed to produce a roving effect. Light (
Type( 1 #Mars Light Beam )
Conditions (
Headlight ( 3 )
Unit ( 0 )
)
Cycle ( 0 )
FadeIn ( 0.5 )
FadeOut ( 0.5 )
States ( 9
State (
Duration ( 0.2 )
LightColour ( ffffffff )
Position ( 0.0 3.75 13.9 )
Transition ( 1 )
Radius ( 400.0 )
Angle ( 10 )
)
State (
Duration ( 0.2 )
LightColour ( ffffffff )
Position ( 0.05 3.65 13.9 )
Transition ( 1 )
Radius ( 400.0 )
Angle ( 20 )
)
State (
Duration ( 0.2 )
LightColour ( ffffffff )
Position ( 0.1 3.75 13.9 )
Transition ( 1 )
Radius ( 400.0 )
Angle ( 30 )
)
State (
Duration ( 0.2 )
LightColour ( ffffffff )
Position ( 0.05 3.85 13.9 )
Transition ( 1 )
Radius ( 400.0 )
Angle ( 20 )
)
State (
Duration ( 0.2 )
LightColour ( ffffffff )
Position ( 0.0 3.75 13.9 )
Transition ( 1 )
Radius ( 400.0 )
Angle ( 10 )
)
State (
Duration ( 0.2 )
LightColour ( ffffffff )
Position ( -0.05 3.65 13.9 )
Transition ( 1 )
Radius ( 400.0 )
Angle ( 20 )
)
State (
Duration ( 0.1 )
LightColour ( ffffffff )
Position ( -0.1 3.75 13.9 )
Transition ( 1 )
Radius ( 400.0 )
Angle ( 30 )
)
State (
Duration ( 0.1 )
LightColour ( ffffffff )
Position ( -0.05 3.85 13.9 )
Transition ( 1 )
Radius ( 400.0 )
Angle ( 20 )
)
State (
Duration ( 0.1 )
LightColour ( ffffffff )
Position ( 0.0 3.75 13.9 )
Transition ( 1 )
Radius ( 400.0 )
Angle ( 10 )
) ) )As far as I know, the actual path of the beam cannot be reproduced, only simulated. Kelley would know more about it.I can also send you a TSM file for the Mars assembly. Nothing fancy, just a small sphere and a cone.Frank MusickMoving America into the 19th Century!
Headlights & mars lights – image 4
www.kelticsylk.com

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