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Hi all,As I improve my texturing skills, I have a questions for the masters.My question involves texturing and adding noise for a more realistic appearance. Right now when I texture a model, I simply use a single colour for a part (such as the hood).However, I have noticed that a lot of the master skinners out there (John Peterson and Dick Cowen come to mind) use some form of noise in their textures to roughen them up.Guys, if you're reading this, can you please spill the beans and tell us less experienced skinners how you were able to accomplish this effect? I've played with the noise option in PSP, but all I get is random noise that includes RGB values, and not different shades of the colour I have in mind.Included with this is an example of what I am talking about. In this example, there is a copy of my standard skin, and one by Dick Cowen on his E8a. I'm really interested in this noise technique - I'm sure this would improve the realism of a skin tenfold.Thanks!Brian.
Brian,I use PSP8 and lots of noise. I have my noise set at the following:Preset: Last used Uniform or Gaussian (play with these two and see which you like best) I do not use Random Noise: 3% to 6% usually Monochrome box:Makes little difference to me. Make sure and use the preview screen so you can look at the effects prior to executing the noise effects. You can always undo it if you don't like it.Pete
Yes Brian, Noise is good for that splotchy weather worn, faded out paint effect. I have gone as high as 20 percent just see how it looks in the sim. I usually stay between 3 and 10 percent though. Noise gives it a speckled look. Noise is good. Experiment with it and you should have good results. Jim
well, actually, that clip is from my cnw 400 e6a repaint. dick doesn't do repaints with noise and hasn't, except for his canton rr repaints and SF e8am's he did a long time ago, doesn't repaint .... all of those seemingly "bajillion" e and f-unit streamliner repaints were of my doing ... but i give credit to dick and marc nelson for the great models....anyway... I do add noise to increase color depth with shiny metal so more of the colors show up because of the limited pallet with models that have alpha channels; particularly on cowl units. i use 1% 4 times on 512 x 512 images and 1% on 1024 for clean engines and 2% all around for weathered units reguardless of image size. btw i use photoshop 7 to add noise as it has a "monochromatic" option where the noise matches the color of the livery as opposed to random colors on psp's noise option (which sucks IMO, even psp 8 hasn't fixed that). I haven't found another program that gets the proper noise effect. I ONLY use photoshop 7 for that though ... all of my initial painting is done in psp 6. hope this helps ya out Hauling America one pixel at a time Bill Hemb; train sim repainter http://www.cascadenscale.org/Evergreen/tsdm.htm