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Has anyone been successful using tiling for texturing, particularly with Gmax. In Gmax, the texture tiling looks correct but when I export to MSTS here is what I get.<>(Oh, if you're wondering, it suppose to be a Vulcan 45-ton diesel switcher)
Looks to me that you extruded part of the shape from the small square containing correct mapping area (leaving you with a stretched image). Best if you select the piece again in Gmax and remap.Cheers! Marc - 3DTrains http://www.3dtrains.comPro Series SuperPacks