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Hi All, Just a quick question, I`ve been creating the texture templates using PSP8 and saving them in the bmp. format to use in TSM, I tried saving the template as a tga. file and when I went to texure the model in TSM a message box came up saying the file needs to be in 24 or 32bit and uncompressed. The file did save in the tga format, but I dont know the bit rate or compression info.Has anyone else had this problem and if so is there a fix or is it just best to keep using the bmp format, I seem to lose a little bit of resolution using bmp thats why I was going to try the tga format.Regards Stew aka 6330trainfan Albany WA Australia
Thanks db for your input, didn`t even think about looking at the options box, you have saved me a few headaches.Thanks again and regardsStew aka 6330trainfan Albany WA Australia