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Bmp or tga for TSM

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Reading Topic #4963

Member since Apr-5-03 · 135 posts

Hi All,
Just a quick question, I`ve been creating the texture templates using PSP8 and saving them in the bmp. format to use in TSM, I tried saving the template as a tga. file and when I went to texure the model in TSM a message box came up saying the file needs to be in 24 or 32bit and uncompressed. The file did save in the tga format, but I dont know the bit rate or compression info.Has anyone else had this problem and if so is there a fix or is it just best to keep using the bmp format, I seem to lose a little bit of resolution using bmp thats why I was going to try the tga format.Regards
Stew aka 6330trainfan
Albany WA Australia

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Charter Member · 557 posts

RE: bmp or tga for TSM

In PSP select 'saveas' and tga. In the saveas box select 'options'. In the 'save options' box select 24 bits, then 'uncompressed'.

dbBmp or tga for TSM – image 3

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Member since Apr-5-03 · 135 posts

RE: bmp or tga for TSM

Thanks db for your input, didn`t even think about looking at the options box, you have saved me a few headaches.Thanks again and regardsStew aka 6330trainfan
Albany WA Australia

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