Train-Sim.Com
MSTS Engine And Livery Skinning

Ore Cars Stay Bright at Night

Notice to all visitors and members of the Train-Sim.Com message forums:
If you plan on using a signature banner in your posts, we would like to remind you that there is a maximum size for banners. That maximum is 450 pixels wide by 120 pixels high, and not to exceed 25k. Your compliance is appreciated. FORUM RULES Problems? There are two common reasons for problems with logging in and posting messages. The first is that you are running a firewall that prevents your messages from being sent to the server. The other is that you have cookies disabled; the DCForum software requires cookies to work properly.

Previous Topic | Next Topic

Printer-friendly copy Email this topic to a friend

Reading Topic #4959

Member since Apr-10-03 · 244 posts

Greetings,
I have been repainting some (30) ore cars. When I run them in the dark they stay bright. I've never run into this problem. Any idea's? Thanks ahead of time. KRO52

Alert | IP

Printer-friendly page | Edit | Reply | Reply With Quote | Top

Member since Oct-8-02 · 437 posts

RE: Ore Cars Stay Bright at Night

Ore Cars Stay Bright at Night – image 2

Have a look at this link and give Shape File Manager a go.http://www.railpage.org.au/steam4me/trainsim/tutorials/sfm_faq.htmlBefore you use this tool, move the particular wagon's shape or .s file into a folder on it's own prior to opening it and changing the texture properties to say normal or low shine. SFM can sometime lock up if you use it to browse to an area heavily populated with shape files such as the MSTS Trainset directory, thats the reason for the pervious procedure.This should fix your glowing problem.

Alert | IP

Printer-friendly page | Edit | Reply | Reply With Quote | Top

Member since Apr-10-03 · 244 posts

RE: Ore Cars Stay Bright at Night

Greetings,
Thanks so much guys ! I opened SFM and changed in this case, two lines from this:
shader_names ( 2
named_shader ( Tex )
named_shader ( BlendATex )
To this:shader_names ( 2
named_shader ( BlendATexDiff )
named_shader ( BlendATexDiff )It worked perfectly, Thanks again this will be one for the books. KRO52

Alert | IP


[ Home | MSTS Forum | MSTS FAQ | File Library ] Copyright © 2002 by Nels Anderson. All Rights Reserved.

Restored from the Train-Sim.Com archive, captured October 28, 2003. About this archive.