Can someone advise me how to use MakeAceWin?
I have been trying to create new, repainted
locos based on the advice from the FAQs, 11.7
and 11.8 here.
I've copied and renamed the various files, edited
the appropriate lines in the .eng file and altered
the .sd file to point to the name of the new .s file
(even tho the FAQs omit to mention that).
MakeAceWin says it has converted my .bmp and .tga files,
but when I try to restart any part of Train Simulator
with the new loco file in situ, it crashes with a send/don't
send error. As soon as I delete the new loco file, everything
runs fine, so either the files are corrupt, or I'm missing a step
somewhere. I'm at a loss to understand what I'm doing wrong.
I recoloured the .bmp and .tga files in Photoshop and made sure
I saved both as 32-bit files.Some assumptions:
1) I have to do two conversions in MakeAceWin, one for the .tga file
and one for the .bmp, right?
What checkboxes etc should I check or fill in when doing
the .tga conversion? The FAQs aren't much help there.2) Should I save the new .ace files into the same filenames
as the original .aces, or rename them to match the new loco name?
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RE: Help with MakeAceWin, yellowdog, Jun-03-03, 12:36 PM, (1) RE: Help with MakeAceWin, sooner, Jun-04-03, 00:59 AM, (2) RE: Help with MakeAceWin, garyn, Jun-04-03, 09:06 AM, (3) RE: Help with MakeAceWin, yellowdog, Jun-04-03, 11:00 PM, (4) RE: Help with MakeAceWin, sooner, Jun-05-03, 00:43 AM, (5) RE: Help with MakeAceWin, yellowdog, Jun-05-03, 06:17 PM, (6) RE: Help with MakeAceWin, sooner, Jun-05-03, 09:18 PM, (7) RE: Help with MakeAceWin, yellowdog, Jun-05-03, 11:15 PM, (8) RE: Help with MakeAceWin, sniper297, Jun-06-03, 00:15 AM, (9) RE: Help with MakeAceWin, sooner, Jun-06-03, 00:45 AM, (10) RE: Help with MakeAceWin, yellowdog, Jun-06-03, 12:05 PM, (11)
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