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I just downloaded the new GP38-2 that appeared in the library today. Got it into skinnable format but am wondering why there are apparently two of the same maps made into .ace files:
I've desaturated them for my own reskinning purposes, but you get the idea. The one on the left has an alpha channel while the one on the right does not. It's obvious that they are turned 90 degrees of each other. Also, the one on the right appears to be mapped strangely with the fuel tank covering the bogies (which appear on a different map). Anyone know why and if both are needed? I'm assuming the one with the alpha channel is needed, but perhaps the other can be deleted. Surely the they didn't keep this skin purely for the fuel tank. . .
---------Clayton---------
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RE: New GP38-2, ASR_Q301, Jun-01-03, 11:00 PM, (1) RE: New GP38-2, Dash9_Man, Jun-01-03, 11:56 PM, (2) RE: New GP38-2, yellowdog, Jun-02-03, 07:31 AM, (3) RE: New GP38-2, TrirailF40PHL, Jun-02-03, 11:55 AM, (4) RE: New GP38-2, yellowdog, Jun-02-03, 12:40 PM, (5) RE: New GP38-2, CMO, Jun-02-03, 02:45 PM, (6) RE: New GP38-2, ssw_96, Jun-02-03, 04:46 PM, (7) RE: New GP38-2, TrirailF40PHL, Jun-02-03, 06:20 PM, (8) RE: New GP38-2, CMO, Jun-02-03, 09:07 PM, (9) RE: New GP38-2, TrainFreak, Jun-03-03, 06:13 AM, (10) RE: New GP38-2, Hack, Jun-07-03, 01:36 PM, (15) RE: New GP38-2, svante, Jun-13-03, 04:57 AM, (21) RE: New GP38-2, TrirailF40PHL, Jun-14-03, 10:34 AM, (22) RE: New GP38-2, TrainFreak, Jun-04-03, 03:19 AM, (11) RE: New GP38-2, TrirailF40PHL, Jun-04-03, 06:43 PM, (12) RE: New GP38-2, JohnNetzlof, Jun-06-03, 07:40 PM, (13) RE: New GP38-2, TrirailF40PHL, Jun-07-03, 01:00 PM, (14) RE: New GP38-2, JohnNetzlof, Jun-07-03, 09:59 PM, (16) RE: New GP38-2, TrirailF40PHL, Jun-07-03, 10:08 PM, (18) RE: New GP38-2, JohnNetzlof, Jun-07-03, 10:22 PM, (19) RE: New GP38-2, TrirailF40PHL, Jun-07-03, 10:52 PM, (20) RE: New GP38-2, TrirailF40PHL, Jun-07-03, 10:05 PM, (17) RE: New GP38-2, Claude350, Jun-16-03, 10:57 AM, (23) RE: New GP38-2, Claude350, Jun-17-03, 07:13 PM, (24)
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The tutorial says to move the object to be textured 90 degrees, like so:
Then texture it, and restore it to it's original position.Personally, I would prefer a setup like the photo below.
ssw_96: I'm not sure exactly what type of horn it is, but I can give you a link to a .wav file of it, if you would like.yellowdog: No problem! Glad to be of service, anytime!Take care!Kurt
