LAST EDITED ON Jun-18-02 AT 00:04 AM (EDT)I've seen this problem before, but can't recall really encountering it myself...I was trying to reskin AlabamaRailfan's CSX 4-bay hopper, when I noticed that the Alpha Channel for the ends of the hopper wasn't registering in MSTS..Even when I went through it on PSP 7 and made sure the alpha channel was 100% transparent, opened up TGATool, exported the tga as an ACE file with an alpha channel...No transparencies on the hopper except for the wheels, bogies, and the walkway on the top.
Is this because it's a 32-bit ace file? If so, how do i convert it to 24-bit?
-ÐΔ®Ķ₣¥Я∑PS: also, whenever i check the 'Textures are distorted' box in the troubleshooter, it pixelates the textures instead of fixing the problem..may just be my video card, but still..
DCForum Discussion Forum - Alpha Channel Problem
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