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"How to zip TGA with alpha channel???"
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Hobart (151 posts)
Jan-26-02, 11:54 AM (EST) "How to zip TGA with alpha channel???" Hello All,
I've got the DXTbmp program, and it works o.k. for opaque ace files but bombs when I try to zip a 512x512 tga with a transparent alpha channel. I want to upload some stuff to the library but would prefer to zip the aces down from 1.5 meg to 171k. Any suggestions?Thanks a ton.
Hobart
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Subject Author Message Date ID RE: How to zip TGA with alpha chann... MartinW Jan-26-02 1 RE: How to zip TGA with alpha chann... Hobart Jan-26-02 2
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MartinW (55 posts)
Jan-26-02, 06:13 PM (EST) 1. "RE: How to zip TGA with alpha channel???" Currently the DXT export isn`t recommended.
Apart from the DXTBmp crashes (caused by a bug in the nVidia code used for compression) the DXT-Format Ace files probably won`t work in TrainSim.
The format isn`t completely worked out yet and you are likely to get TS crashing with some DXT textures.Also DXT only allows a 1 bit Alpha so isn`t a real replacement for images with a full Alpha channel Remove | Alert Edit | Reply | Reply With Quote | Top
Hobart (151 posts)
Jan-26-02, 09:38 PM (EST) 2. "RE: How to zip TGA with alpha channel???" Thanks Martin. I figured it was something like that but I was hoping for a magic button to push. Remove | Alert Edit | Reply | Reply With Quote | Top
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