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"Recovering lost alpha channels in PSP 7"

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GrizzlyBear (274 posts)
Jan-09-02, 10:50 PM (EST) "Recovering lost alpha channels in PSP 7" Hello
Does anyone know how I can recover a lost alpha channel in Paint Shop Pro 7? I am working on these Durango & Silverton coaches, a repaint of John Fowlis's PO&N coaches, but I lost the alpha channnel for the windows as you can see. How do you get it back?Thanks
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Subject Author Message Date ID RE: Recovering lost alpha channels ... wp713 Jan-09-02 1 RE: Recovering lost alpha channels ... NickF Jan-09-02 2 RE: Recovering lost alpha channels ... johnf Jan-10-02 3

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wp713 (178 posts)
Jan-09-02, 10:53 PM (EST) 1. "RE: Recovering lost alpha channels in PSP 7" Can someone tell me what the purpose of an alpha channel is? Thanx
P.S. Go packers!!!!! Remove | Alert Edit | Reply | Reply With Quote | Top
NickF (583 posts)
Jan-09-02, 11:51 PM (EST) 2. "RE: Recovering lost alpha channels in PSP 7" It's an additional 8-bit mask that allows you to create templates that leave parts of a graphic transparent. That's why you would create some skins using the TGA format, because that format supports them.For example you could create a skin for the side of a passenger car, then create an alpha channel mask that leaves the windows transparent, so that you can see the interior of the car. That's the problem that the Grizz is having; his windows ain't see-through anymore. Remove | Alert Edit | Reply | Reply With Quote | Top
johnf (289 posts)
Jan-10-02, 01:43 AM (EST) 3. "RE: Recovering lost alpha channels in PSP 7" you could ask me for a new copy. you can transfer alpha from different drawings in psp 7. I can get that alpha back for you.just Email to my workshopJohn Fowlis
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