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CPFan (1 posts)
Jan-05-02, 01:26 AM (EST) "Texturing Models" I bought TSM when it first came out and I have PSP7 to do textures and TGA Tool2 to convert textures to ACE. but I am having trouble texturing my models it is not that I don't know how to apply textures or map them to my models it's just that when I texture my models they end up looking cartoony and they don't even look like the real thing. I was wondering if someone could give me some tips to create more realistic textures.Thanks In Advance!Matt Alert Edit | Reply | Reply With Quote | Top
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Subject Author Message Date ID RE: Texturing Models lightbg Jan-05-02 1 RE: Texturing Models Verne Jan-06-02 2
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lightbg (292 posts)
Jan-05-02, 10:02 PM (EST) 1. "RE: Texturing Models" Matt,
You won't need TGATool2 to do the .ace files - TSM converts everything for you automatically. As far as texturing goes, I stink, but a good way to start is by using a digital camera or a scanner. I've actually taken some HO boxcars and stuck them on my flatbed scanner, put them through Photoshop, and layered them on the .tga's. My rotary plow began as a website scan of the White Pass and Yukon's #1 plow. Experiment with the spraygun tool at low pressures and roll back the opacity of the layer. There are many ways to do this, and all of them have merit.
-------------------Jake-------------------
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Verne (98 posts)
Jan-06-02, 03:11 AM (EST) 2. "RE: Texturing Models" CPFan,Welcome to the world of illusion! There are several "tricks" you can use to enhance the realism of your textures, here's a few that work for me. 1. Back off a little on the "saturation" of your colors. In real life nothing is seen as PURE color. 2. Add "noise" . . . just a little, as it helps to create a more realistic "reflected color". 3. Dirty things up alittle. Even the most pristine passenger set right out of the wash rack will have a "film of dirt", and road enignes a lot more. I have "airbrushed" a transparent file with nothing but a light "dusting" of dirt. When I think my texture is done, I try overlaying this dirt layer over it. I then lighten or darken this layer until I get the effect I want. 4. Work from scanned color photos. This will allow you to bring the photo into the paint program along side your texture where you can compare images. Also, this will allow you to "pick off" the color (with the eyedroper) directly from the photo. 5. Be careful of hard edges in your textures. Sometimes a little blurring of the edge really helps. 6. Remember shadows. Everything that exists in reality will cast a shadow in light, whether its a major part, or a small hinge.As with all techniques, remember a little adds wonders to your model, but a lot can also ruin it.Finally, put your modeled texture into MSTS and give the model a spin looking all around for whatever just doesn't look right. Ask yourself why it doesn't look right. Then back into the paint program for a little tweak. I spend far more time just going back and forth than I do actually painting.-Verne
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