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"MP V3 activities?"

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Macster (266 posts) Click to send message via ICQ
Nov-06-01, 04:17 PM (EST) "MP V3 activities?" Afternoon, Wondering if anyone is doing any activities for Marias Pass V3?Brian E. Bundridge
Lexington Pacific Model RR Club
BNSF Scenic Subdivision MP 1.77
Seattle, Washington Alert Edit | Reply | Reply With Quote | Top
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Subject Author Message Date ID RE: MP V3 activities? rob20 Nov-15-01 1 RE: MP V3 activities? bobs Dec-13-01 2 RE: MP V3 activities? rob20 Dec-13-01 3 RE: MP V3 activities? jokeamotive Dec-13-01 4 RE: MP V3 activities? slydon Dec-14-01 5 RE: MP V3 activities? rob20 Dec-14-01 6 RE: MP V3 activities? richuk Dec-19-01 7

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rob20 (110 posts)
Nov-15-01, 04:29 PM (EST) 1. "RE: MP V3 activities?" yep did a 0600 Columbia Falls Switcher. Since thier is no signals I wont release it. I comes complete with switch lists that you have to print on your printer as well. I would like to make activities like this one but I think we need a standered for filenames for freight cars. That is what I have. but without anyone else honouring it my activities are useless (at least I think they wont work). Anyway It is probably 2-3 hours and I need a guy to do traffic on the route during the game but ohh well.
rob20 Remove | Alert Edit | Reply | Reply With Quote | Top
bobs (272 posts)
Dec-13-01, 02:35 PM (EST) 2. "RE: MP V3 activities?" Brian,I'm testing many existing activities that were written for the original MP on MP3.0. After rebuilding some broken paths (not all were broken!) and a few other tweaks, most of them are working fine. BTW, this is being done on MP3.0 with signals, very close to the version we will release shortly. The plan is to include the .apk files for these activities, along with a brief description of what was done, in the release. You'll still have to go to the original package for any readme info, etc.No guarantees, of course, that these will all work, but so far the testing has gone pretty well. Remove | Alert Edit | Reply | Reply With Quote | Top
rob20 (110 posts)
Dec-13-01, 04:18 PM (EST) 3. "RE: MP V3 activities?" I am now working on a 1300 essex wayfreight ex whitefish.
has some ai train traffic as well but I got to essex and left some train in a track and wyed the power (2 sd40's) and coupled up the the other end of my train to pull it home (whitefish) and i made a 1mph joint and it derailed everything. Have any idea about that? I of course made the joint with the trailing unit not the nose or anythingn like that. If I can figure that out i will have one sweet activity! take about 4 hours i think. Wayfreight works columbia falls on the way down ( setoff ) and essex pit (spot 20 and lift 20) turning at essex. Coming home with 20 ballast loads and lifting west traffic at columbia falls on the way in. Remove | Alert Edit | Reply | Reply With Quote | Top
jokeamotive (57 posts) Click to send message via ICQ
Dec-13-01, 09:07 PM (EST) 4. "RE: MP V3 activities?" I plan to make my first public one, when the final signalled version is released. But I need to know what is the most common
add ons people have. No one really likes to use the default equipment anymore. Remove | Alert Edit | Reply | Reply With Quote | Top
slydon (12 posts)
Dec-14-01, 08:43 AM (EST) 5. "RE: MP V3 activities?" Hey I am new at this so probably will stick with default for awhile. When I look at 29-40mb downloads it discourages me anyway. Maybe someday. Don Remove | Alert Edit | Reply | Reply With Quote | Top
rob20 (110 posts)
Dec-14-01, 03:48 PM (EST) 6. "RE: MP V3 activities?" The activities themselves should not take to much space at all. You just need some addon locos and freight cars though. Remove | Alert Edit | Reply | Reply With Quote | Top
richuk (1 posts)
Dec-19-01, 07:28 PM (EST) 7. "RE: MP V3 activities?" Need some info on whitefish 5....if and where i can contain it from? Remove | Alert Edit | Reply | Reply With Quote | Top

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