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"AI Traffic problem"

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Macster (104 posts) Click to send message via ICQ
Sep-07-01, 11:52 PM (EST) "AI Traffic problem" Hey everyone....I have this problem that ONLY happens at 1136. The problem is, the first 2 trains goes pass this area with a problem, however, any train follow stops. about this time, my train is just LEAVING Whitefish.....any know how I can fix this??? Each train is scheduled 20-30-45 minutes apart.Brian E. Bundridge
BNSF Scenic Subdivision MP 1.77
Seattle, Wa Alert Edit | Reply | Reply With Quote | Top
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Subject Author Message Date ID RE: AI Traffic problem Macster Sep-08-01 1 RE: AI Traffic problem flarrfan Sep-08-01 2 RE: AI Traffic problem Macster Sep-08-01 3

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Macster (104 posts) Click to send message via ICQ
Sep-08-01, 00:06 AM (EST) 1. "RE: AI Traffic problem" Forget it, I give up, the fucker ain't gonna run right even WITHOUT traffic.Brian E. Bundridge
BNSF Scenic Subdivision MP 1.77
Seattle, Wa Remove | Alert Edit | Reply | Reply With Quote | Top
flarrfan (289 posts)
Sep-08-01, 09:45 AM (EST) 2. "RE: AI Traffic problem" Why are you setting up meets and passes at Glacier Park when your train is at or near Whitefish? The more AI trains you have on the full route, the more signal problems you will have, and the more fps hits you take for the player views. Make AI paths short, concentrate them in areas of long double track (Glacier Park does NOT meet this criteria), and you should be able to make your concept work. Remove | Alert Edit | Reply | Reply With Quote | Top
Macster (104 posts) Click to send message via ICQ
Sep-08-01, 11:47 AM (EST) 3. "RE: AI Traffic problem" Well, that's the thing, the trains aren't meeting or stopping at Glarier Park, they'll all stopping at Spotted Robe.......When my train gets to summit, I have to stop and wait and nothing happens...Brian E. Bundridge
BNSF Scenic Subdivision MP 1.77
Seattle, Wa Remove | Alert Edit | Reply | Reply With Quote | Top

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