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"Path Problem"

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rushdenx1 (8 posts)
Sep-05-01, 08:27 AM (EST) "Path Problem" On the S&C I have set up a path for a Freight Train to come out of a siding at Kirkby Stephen and run just in front of my player train through to Carlisle. This hopefully will mean that the player train will get stopped a signals, when the slower Freight train is caught. I have added this path into the traffic pattern of the activity and pressed recalculate. However when I run the activity on the 2D map and the clock reaches the start time of the freight train path nothing happens and it does not appear on the map. What have I done wrong or is there a better way of recreating this scenario. Alert Edit | Reply | Reply With Quote | Top
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Subject Author Message Date ID RE: Path Problem Choccy Sep-07-01 1

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Choccy (2 posts)
Sep-07-01, 09:41 PM (EST) 1. "RE: Path Problem" I suggest you programme the AI train to start earlier. I think that if the train your'e driving is within two blocks of the AI train's junction the AI train will be held at red until your train is two blocks past it. You should find it quite easy to get it to work on the 2D map but it may still not work in the sim if you run ahead of time. Unfortunately the signalling system leaves something to be desired. I always find that trial and error and patience are needed. Remove | Alert Edit | Reply | Reply With Quote | Top

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