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An AWESOME Cutbank switching activity

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"An AWESOME Cutbank switching activity"

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karldotcom (5 posts)
Jun-10-01, 03:18 AM (EST) "An AWESOME Cutbank switching activity" I downloaded this a couple days ago....and it is pretty happening....the creator, Funnelfan on Trainorders, knows Marias Pass pretty well and incorporated more accurate trains, and assignments for Cutbank.....the opening scene alone is worth all the downloading, etcyou can check it out at:http://www.trainorders.com/discussion/read.php?f=9&i=305&t=289 Alert Edit | Reply | Reply With Quote | Top
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Subject Author Message Date ID RE: An AWESOME Cutbank switching ac... Nicked Jun-10-01 1 RE: An AWESOME Cutbank switching ac... leemon Jun-10-01 2 RE: An AWESOME Cutbank switching ac... leemon Jun-10-01 3 RE: An AWESOME Cutbank switching ac... Jett Jun-10-01 4 RE: An AWESOME Cutbank switching ac... GMann Jun-11-01 5 RE: An AWESOME Cutbank switching ac... funnelfan Jun-13-01 6

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Nicked (7 posts)
Jun-10-01, 12:37 PM (EST) 1. "RE: An AWESOME Cutbank switching activity" Yes and it does not need upacking, works great and author did a great, job and this is the way to make a active since the unpack will not work for anyone. Remove | Alert Edit | Reply | Reply With Quote | Top
leemon (20 posts)
Jun-10-01, 04:49 PM (EST) 2. "RE: An AWESOME Cutbank switching activity" It looks very cool, but I promptly ran into an impasse with an AI train and everything is stuck.The train on the track next to me got the green, and I waited at the first light for about 5 minutes. Another train appeared and stopped at the other side of the bridge. The dispatcher won't let me move. End of activity.An AWESOME Cutbank switching activity – image 1 I hope a patch is in the works. This stuff is getting very old...Lee Remove | Alert Edit | Reply | Reply With Quote | Top
leemon (20 posts)
Jun-10-01, 04:55 PM (EST) 3. "RE: An AWESOME Cutbank switching activity" It gets even better. I found that if I rolled backward about 20 feet, the AI train started across the bridge. I applied brakes, waited for him to clear, and then started forward on the yellow.I was almost to the crossover and another computer controlled train slammed into the back of mine. Why was he cleared into my block?Argh.Lee Remove | Alert Edit | Reply | Reply With Quote | Top
Jett (4 posts)
Jun-10-01, 06:34 PM (EST) 4. "RE: An AWESOME Cutbank switching activity" Thats the bad part the AI do not follow the rules. Needs to be fixed for sure.
Frank B^) http://www.flightsimsetc.dhs.org Remove | Alert Edit | Reply | Reply With Quote | Top
GMann (1 posts)
Jun-11-01, 00:05 AM (EST) 5. "RE: An AWESOME Cutbank switching activity" I think it the way the activity is set up Remove | Alert Edit | Reply | Reply With Quote | Top
funnelfan (3 posts)
Jun-13-01, 02:12 AM (EST) 6. "RE: An AWESOME Cutbank switching activity" Intresting problem. It almost sounds like you can park too close to a signal and confuse the system (like in the way signals drop before you pass them. The activity normally plays out that shortly after you start a Z train overtakes you. You follow it to the end of double track and wait for it to clear the bridge. Then you get a yellow and run onto the bridge and wait at a red until the intermodal clears town, then you get a tellow and work your way into the yard, about this time a westbound stack is coming down to the end of double track at the bridge, and it roars off as soon as you clear. later in the yard a westbound grain comes through town. There is a eastbound manifest that starts out in the boonies and comes to the end of double track too, but never get's into town. I find it intresting that there is a possibility that the traffic AI doesn't work exactly the same on all computers.
At any rate, I'm working on a much larger activity that has many times more trains in it. This one will put the cutbank activity to shame. Now if I could just stop myself from playing the first part of it and finish the last two parts. :^)Ted Curphey
funnelfan@icehouse.net Remove | Alert Edit | Reply | Reply With Quote | Top

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