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MSTS Activity Design

Why Red?

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Reading Topic #2374

Member since Feb-21-05 · 30 posts

LAST EDITED ON Feb-27-05 AT 01:25 PM (EST)

I've created an Activity where you start at Whitefish Plug with a reversed SD40-2. The work order is for you to go to Conkelly and pick up a gondola of coal and a caboose for special delivery to the ESE excursion train back in Whitefish.I ran a beta of this Activity today, and upon return through Columbia Falls, i encountered a red signal on the main, which shouldnt be red. There is no other scheduled mainline traffic, though the return path to Whitefish is the same as when you go to Conkelly. Is that the reason? That the player has to double back?The only traffic on this activity is a couple switchers in the yard, and the ESE loco moving around from the Plug to the head of the train. Thats it. The rest is all stationary stuff, not a thing sitting on the main line.

Why Red? – image 1

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Charter Member · 936 posts

RE: Why Red?

The only other suggestion I have is to experiment with the path configurations. All paths tend to affect each other and switch nodes in ways that are not well understood. Making a small change in one path may have a totally unexpected result in the behavior of another path.Regards,Eric

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