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Making an AI train wait?

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Member since Aug-6-02 · 38 posts

I am working on a switching activity for the Ohio River Marietta Yard. While the switcher is working, I would like to have an AI train waiting on the departure track and then depart approximately 10 minutes into the activity. When I try to set this up, the departure track is empty until the AI train magically appears. Can anyone help with this problem?

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RE: Making an AI train wait?, gallaghe44, Dec-03-04, 00:26 AM, (1) RE: Making an AI train wait?, SouthwestChief, Dec-03-04, 02:56 AM, (2) RE: Making an AI train wait?, JohnR, Dec-03-04, 07:46 PM, (3) RE: Making an AI train wait?, trainmanaustin, Dec-03-04, 08:36 PM, (4) RE: Making an AI train wait?, GaryG, Dec-04-04, 01:25 PM, (5) RE: Making an AI train wait?, csantucci, Dec-06-04, 10:31 AM, (6)

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Charter Member · 43 posts

RE: Making an AI train wait?

The only way that I have found to get an AI train to wait when the activity is run is to put in many pairs of reverse points. The length of time is hit and miss and the train moves, but in some cases it is ok.One of many many problems with the Activity Editor.Bob

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Member since Sep-11-02 · 522 posts

RE: Making an AI train wait?

Making an AI train wait? – image 1

You can add a platform (station) and edit the .eng or .wag so it will pick up passengers. Make the platform time very long as well as making the number of passengers that the .eng or .wag picks up very large. This way the AI will stop at the platform and wait.You will have to add the platform with the route editor.Making an AI train wait? – image 2
Matt "The Amtrak Switcher"

http://pages.sbcglobal.net/fdoti/index.html

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Member since Oct-4-03 · 35 posts

RE: Making an AI train wait?

Harry, just a thought: An AI train will hold its position if some other train's path is depriving it of the right of way, so in a couple of situations I was able to make an AI train sit for a while by putting a "Speedster" on the track in its path. If you're not familiar with it, the Speedster is a tiny utility vehicle that operates like a locomotive, and it's available for download in the file section.What I've done is place the Speedster as another AI, putting it on a section of track that isn't readily visible from the user train. I also edited the con file so that the Speedster barely crawls along, until it disappears when it's time for the AI train to start. Hope this may help.John Rafferty

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Member since Oct-22-04 · 4 posts

RE: Making an AI train wait?

Start the AI train the same time you start your swithing job and then make the AI train Wait for however many seconds are in ten minutes.

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Charter Member · 305 posts

RE: Making an AI train wait?

HiThat "wait time" option is very misleading. The time part only works in the Activity Editor. The defined time does not get saved and will be zero the next time you edit (if my memory is correct). The worst part is that the time defined is ignored in the actual activity. The AI will stop then immediately start again; the time specified gets saved as a zero, it becomes a pause (which can be useful eyecandy).The hidden slow AI is an excellent way. I defined an invisible loco using the invisocar with a maximum speed of 0.5 MPH. Works well for holding paths.GaryG

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Charter Member · 65 posts

RE: Making an AI train wait?

Referring to putting a passenger car in your consist, you can create an invisible passenger car (starting e.g. from the Invisocar) and use it. So you don't even see such car in your freight train.
Referring to the Speedster you can use an invisible loco and put it in the track section before your train and let it run until the departing hour of your AI train. Advantage against Speedster is that the invisible loco can be laid down also in a visible track.Carlo

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