I'm nearly finished testing the latest (and greatest) activity yet,
but I have run into a puzzling issue.The activity is on MP3.1. Player starts at Kalispell, and eventually ends the run at Shelby. Near the end of the activity, as the player train reaches a signal between marker 1069 and 1068 I encounter a red stop signal which seems bound and determined to stay that way. The odd thing is that all opposing AI trains which started at Shelby have long since passed by me, and AI trains which were ahead of me at some point, were deftly terminated out of sight.Now... there no longer seems to be any reason for this stop signal ahead, but there the stubborn thing is. There is a complex crossover switch pattern at this point, but no traffic left on the map but me.
I seem to be locked out of the Shelby yard. I thought about toggling the signal failed, but I'd really like to know what is provolking this. Anyone got any ideas?Perhaps someone has seen something like this before. I did use the editor to peel back the end point of the player train and reconstruct the final part of the path in question to see if this would snuff out the quirk, but it will take another 8 hours to test it.Any insights?
Yardlimit
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RE: unexplainable signal behavior, yardlimit, Sep-22-04, 09:02 PM, (1) RE: unexplainable signal behavior, NewEnglandRailFan, Sep-22-04, 09:44 PM, (2) RE: unexplainable signal behavior, yardlimit, Sep-23-04, 09:10 PM, (3) RE: unexplainable signal behavior, andyknott, Sep-29-04, 07:20 AM, (4) RE: unexplainable signal behavior, yardlimit, Oct-02-04, 09:13 PM, (5) RE: unexplainable signal behavior, andyknott, Oct-04-04, 03:10 AM, (6) RE: unexplainable signal behavior, yardlimit, Oct-05-04, 10:27 PM, (7) RE: unexplainable signal behavior, yardlimit, Oct-11-04, 12:51 PM, (8) RE: unexplainable signal behavior, yardlimit, Oct-11-04, 08:15 PM, (9)
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