Train-Sim.Com
MSTS Activity Design

AI trains passing on unsignaled lines

Notice to all visitors and members of the Train-Sim.Com message forums:
If you plan on using a signature banner in your posts, we would like to remind you that there is a maximum size for banners. That maximum is 450 pixels wide by 120 pixels high, and not to exceed 25k. Your compliance is appreciated. FORUM RULES Problems? There are two common reasons for problems with logging in and posting messages. The first is that you are running a firewall that prevents your messages from being sent to the server. The other is that you have cookies disabled; the DCForum software requires cookies to work properly.

Previous Topic | Next Topic

Printer-friendly copy Email this topic to a friend

Reading Topic #2248

Member since Jul-4-04 · 6 posts

Hi folks,
Wondering if it is possible to have opposing AI trains pass each other on an unsignalled route. Knowing MSTS I would be surprised if selecting the passing tracks as passing points in the editor would simply do it!! Anyone tried to do this before?
thanks,
BB

Alert | IP

Printer-friendly page | Edit | Reply | Reply With Quote | Top

Member since Jul-18-02 · 457 posts

RE: AI trains passing on unsignaled lines

Yes its possible to have AI traffic on unsignalled routes.It takes more time to do but use short AI paths and double reverse points " as pointed out to me by Andre".I've been making some for the Blackfoot Sub and in the file library Andrew Pickell has a switching activity for that route.Just Rollin Down The Tracks
AI trains passing on unsignaled lines – image 1
Dale

Alert | IP

Printer-friendly page | Edit | Reply | Reply With Quote | Top

Member since Jul-4-04 · 6 posts

RE: AI trains passing on unsignaled lines

Hi Dale, Thanks for responding. I usually like to have an activity set up as the "timetable" and have all the timetable trains in there. Then I use that timetable as the template for my activities and sometimes set up an activity using one of the timetable trains as a player train etc. However, I guess I cannot do that w/o a signal system for the dispatcher to stage all these timetable meets.
So I guess I will have to manually put in all "timetable" trains just running a short section of the line around my player activity as you have suggested. How lifelike!
thanks,
BBPS. The other thing making me crazy is that I assumed that manual switches meant manual switches. When I go along the route and switch into a siding, once my train is clear of the switch, the switch automatically throws back to the normal position ( for the main line, which is OK). But then about 5 or so seconds later, it flips back for the siding and my backspace G will not put it to normal. IF the switch is supposed to be manual, why won't my backspace G work? Another MSTS "innovation"?

Alert | IP


[ Home | MSTS Forum | MSTS FAQ | How To... | File Library ] Copyright © 2004 by Nels Anderson. All Rights Reserved.

Restored from the Train-Sim.Com archive, captured October 22, 2004. About this archive.