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"Tip for using reverse points in paths"
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RailroadKing (176 posts)
Jul-28-01, 03:37 AM (EST) "Tip for using reverse points in paths" When you make a complex path with multiple reverse points be sure to play it all out while in the activity editor before running the game. This will show you if it all is going to work out ok and the train will follow the path you have created. Then when you play the activity in the game, be sure you drive your train PASS the reverse points before you change direction. This will allow those switches behind your reverse points to change automatically. Unless of course its a manual switch. But if its an auto switch and you don't drive pass the reverse point it will not throw the switch behind you. Hope this helps! Alert Edit | Reply | Reply With Quote | Top
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Subject Author Message Date ID RE: Tip for using reverse points in... jones113 Jul-28-01 1
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jones113 (2 posts)
Jul-28-01, 07:19 PM (EST) 1. "RE: Tip for using reverse points in paths" When is the reverse point condition considered to be met, when the front of the train reaches the point, or after the rear of the train hass passed the point? Is this the same for both directions? Remove | Alert Edit | Reply | Reply With Quote | Top
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