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"Waiting points within path editor?"
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RailroadKing (175 posts)
Jul-28-01, 03:13 AM (EST) "Waiting points within path editor?" Anyone know how the waiting points are supposed to work? I have read the docs and it says an example would be to place a waiting point in the route where you would want the train to stop. It will be a length of time you specify and passengers can get out to take photos etc. This is exactly what I was trying to do with an activity I am creating. I can get the waiting point placed down in the activity editor fairly easy and I set the time to 240 sec. But the track monitor never shows where the point is and therefor the player will not have an idea where to stop. Also if you don't stop and completely ignore this waiting point nothing seems to happen. At the end of the activity it don't mention anything about you not stopping either. When I verify the starting state and run it within the activity editor the train stops and waits like it should and continues on. But when in the game it shows nothing at all to the whereabouts of this waiting point. You would think it will show something on the track monitor like it does with the reverse points. Does anyone here know anything about this and how it is supposed to work? Alert Edit | Reply | Reply With Quote | Top
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Subject Author Message Date ID RE: Waiting points within path edit... Denny Jul-28-01 1 RE: Waiting points within path edit... PaulD Jul-28-01 2
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Denny (115 posts)
Jul-28-01, 08:30 AM (EST) 1. "RE: Waiting points within path editor?" i've only used the waiting points for ai trains. works ok there. Remove | Alert Edit | Reply | Reply With Quote | Top
PaulD (10 posts)
Jul-28-01, 09:38 AM (EST) 2. "RE: Waiting points within path editor?" I tried to set a waiting point for an AI train. No matter how long I set the time for, the train would come to a stop and immediatly start up again. Remove | Alert Edit | Reply | Reply With Quote | Top
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