Train-Sim.Com
MSTS Activity Design

Is A Signal A Node?

Notice to all visitors and members of the Train-Sim.Com message forums:
If you plan on using a signature banner in your posts, we would like to remind you that there is a maximum size for banners. That maximum is 450 pixels wide by 120 pixels high, and not to exceed 25k. Your compliance is appreciated. FORUM RULES Problems? There are two common reasons for problems with logging in and posting messages. The first is that you are running a firewall that prevents your messages from being sent to the server. The other is that you have cookies disabled; the DCForum software requires cookies to work properly.

Previous Topic | Next Topic

Printer-friendly copy Email this topic to a friend

Reading Topic #2129

Charter Member · 2222 posts

Is A Signal A Node? – image 1

I want to use the double reverse point trick to meet a few trains. I dont want to follow them because they will be moving at a restricted speed, I think. So does a trackside signal count as a node, or is it just the green dots that are the nodes? Also if any of you know a better way to set up a couple meets let me know.

Is A Signal A Node? – image 2 Is A Signal A Node? – image 3
The best railroad there ever was

Alert | IP

Printer-friendly page | Edit | Reply | Reply With Quote | Top

Charter Member · 540 posts

RE: Is A Signal A Node?

Ok, the DRP is used to set up passing meets. If the player gets into the siding soon enough the AI will come by at track speed and you can follow it without worring about restricted speeds. In my Retreive 991 activity the player follows an AI all the way from Eldon to Field. Its no problem until Stephen where KHP2 seems to slow AI's down to 10 mph.

Sharon Evans
Glen Allen, Virginia
Activities are what makes MSTS run.

Alert | IP


[ Home | MSTS Forum | MSTS FAQ | File Library ] Copyright © 2004 by Nels Anderson. All Rights Reserved.

Restored from the Train-Sim.Com archive, captured September 10, 2004. About this archive.