As I've always understood work orders and sidings in regards to Activity design, for a "drop off" to be sucessful, you must have the car within the two green lines that denote the siding. This is also an issue if a siding does not have any "marks"What happens, though, when routes have the siding marks virtually on top of each other, making it virtually impossible for you to drop the car in the correct place?The only work around I have come up with is a couple of location messages informing the user of what they're "supposed" to do, as opposed to an actual work order. Is there a better way?An example of this is "Coal Island" on the M&M route. -Eric ShockP.S. Could I be wrong, and all you need to do is get the car in between the switch or buffer nodes?
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