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Hi im a MSTS noobie trying my hand at creating an activity on AE. The route that i have selected to work on is Crawford Hill.My basic idea for the activity is that due to some delay the helpers aren't available at Crawford when the players consist reaches there. However within a minute or two a train coming down the hill brings along with it two helpers. The player would then have to remove the helpers from the AI consist and couple it with the players consist and continue up the hill.The problem is that once the AI consist reaches its end point it simply vanishes from the screen. I've tried adding waiting points but that doesn't seem to work either.Can anybody please help me out with this or is it not possible to do with the tools provided by MSTS?
It's not possible exactly as you describe it as the AI trains becomes part of your consist, and when you uncouple, the AI train would become a loose consist, which would be stock. I'm not familiar with Crawford, but mayby You can trick the AI train inside your signal block and then make it stop at a red signal by using another AI train in the next signal block, it depends on how the route is made. But it would a very complicated set up, anyway. I have another approach to the problem, try this activity for the default MP. It's very simple but makes the helper from another train couple to the back of your train, at least it looks like that.Instructions for the activity: pull into the passing siding, and stop with your last wagon just clear of the entry switch, wait 10 to 15 minutes and the helper will come and connect. ( make sure the F9 window is closed or the sim will crash)Please let me know how it works out for you.Regards Peter