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MSTS Activity Design

Activity simulation (revisited once again)

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Reading Topic #2031

Member since Dec-10-03 · 21 posts

HiI got on my desk several « work in progress » activities, and I’m afraid I will throw them in the basket. I’m tired to test activities which last more than an hour or two and realize there is something wrong at the end of the activity. After correction in the AE, you think it’s all right but you are not sure. Then you run an other test in Train Simulator. Not in the AE, for it can't simulate. And as you know, the problem with Train Simulator is that you must restart the activity from the beginning. If you saved a game, you can’t run it after modifying the activity. And, when it turns out that your problem is not solved, and when you repeat the process several times, I believe that you understand why I’m in the mood to drop your design through the window.I tried everything : realize a « small scale model » of the defectuous part with the same settings as the original. Not reliable, except for minor problems.I tried to cheat with Train Simulator : for instance change the date in MS Windows before saving an activity with the hope to can use the saved games after correction. No way. The modified activity is « marked » by « something » which prevents to use the previous saved games. I was wondering if somebody succeeded in breaking this protection...

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Charter Member · 554 posts

RE: Activity simulation (revisited once again)

There is another "cheat" that you can try. Create another player path that starts the player later in the activity. You can change the start time in the activity to reflect this and it will not effect the ai traffic times so they will still appear where they should.Regards,Eric

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