How to force AI train to stop at the end of it's path?
Started by awaken772 posts
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I want it to stop rather disappear int he air. Usually I do this by making reverse point before signal ahead. However this doesn't work for Whitefish 2. If I put reverse point in ANY siding on this reute, the train ALWAYS stops on red on the previous station. How to fool around this limitation?
RE: How to force AI train to stop at the end of it's pa
This is a strange route. Odd things happen for no apparent reason. Good luck.Kevin Arceneaux DEFAULT IS FOR DUMMIES Cry havoc and Let slip the dogs of war. Lone Wolf Activities Forum and Activity Packs are on www.3DTrains.com