Train-Sim.Com
MSTS Activity Design

AI Start Time Problems

Notice to all visitors and members of the Train-Sim.Com message forums:
If you plan on using a signature banner in your posts, we would like to remind you that there is a maximum size for banners. That maximum is 450 pixels wide by 120 pixels high, and not to exceed 25k. Your compliance is appreciated. FORUM RULES Problems? There are two common reasons for problems with logging in and posting messages. The first is that you are running a firewall that prevents your messages from being sent to the server. The other is that you have cookies disabled; the DCForum software requires cookies to work properly.

Previous Topic | Next Topic

Printer-friendly copy Email this topic to a friend

Reading Topic #1911

Member since Apr-12-03 · 246 posts

In the activity I am creating, my AI trains insist on starting at the time the activity starts. In the traffic pattern box, it displays all the AI start times as what I set them to - but when you change the player service to that train, you start at the original activity start time. If you change that, it changes all the start times and postpones the whole activity forward.I'm sure it didn't always used to be this way, help appreciated.Koz

Alert | IP

Printer-friendly page | Edit | Reply | Reply With Quote | Top

Charter Member · 6194 posts

RE: AI Start Time Problems

On the right side underneath the player service name is a box that will let you set the start time of the activity. Remember, MSTS uses a 24 hour clock. Then adjust the AI start time.Kevin Arceneaux
DEFAULT IS FOR DUMMIES
Cry havoc and Let slip the dogs of war.
Lone Wolf Activities Forum and Activity Packs are on www.3DTrains.comAI Start Time Problems – image 1

Alert | IP

Printer-friendly page | Edit | Reply | Reply With Quote | Top

Charter Member · 6194 posts

RE: AI Start Time Problems

No, it only changes the player start time. To change the AI start times, openthe traffic box, right click on the service you want to change the start time, and then click on the change time in the popup menu.Kevin Arceneaux
DEFAULT IS FOR DUMMIES
Cry havoc and Let slip the dogs of war.
Lone Wolf Activities Forum and Activity Packs are on www.3DTrains.comAI Start Time Problems – image 2

Alert | IP

Printer-friendly page | Edit | Reply | Reply With Quote | Top

Member since Apr-12-03 · 246 posts

RE: AI Start Time Problems

Perhaps I should rephrase and clarify the entire problem:The single AI train in particular is set to start off at 18:05:00, on the same path as the player path. The aim is to start it when the player train enters the block, to get a green instead of a red. This worked once, however now, the red appears before 18:05:00. To make things weirder, the AI ignores waiting points, and disappear halfway through its path.How strange............It appears the AI starts before the scheduled time, and I can't explain why.Koz

Alert | IP

Printer-friendly page | Edit | Reply | Reply With Quote | Top

Charter Member · 133 posts

RE: AI Start Time Problems

Actually, most of your typed-out recollection (Msg #1) doesn't make sense because it's poorly written. I also don't follow what you're relating in Msg #4.I am interested in knowing what you're experiencing.Cheers,
goonybirdhttp://www.geocities.com/BourbonStreet/Bayou/4804/ a fictitious network serving London, Weymouth, and points in between

Alert | IP


[ Home | MSTS Forum | MSTS FAQ | File Library ] Copyright © 2002 by Nels Anderson. All Rights Reserved.

Restored from the Train-Sim.Com archive, captured February 1, 2004. About this archive.