I have read several tutorials and messages in this forum through relevant searches, and found many helpful discussions. Can you clarify a few questions for me? What affects FPS most in an activity:Number of cars on player train?
The loco and car files one chooses to make the player train?Number of cars on AI trains?
The loco and car files one chooses to make the AI train?Number of cars in standing cuts?
The loco and car files one chooses to made the standing cuts?If a particular loco or car file is complex and significantly slows down performance, does it matter if it just appears once, or I have a whole string of them? (in other words, once the complex car file is used does that slow things down whether it shows only once or several times in the activity?)Does it make a difference if the cars or consists are actually in view or not. (Will things improve once the cut or train passes out of the current view, or will it continue to slow the activity's performance?)How can one tell which loco or car files are more complex, and are likely to slow things down if used?I did catch onto the trick of not running AI trains the entire length of the activity route, but beginning and ending them only in windows of viewing opportunity.Appreciate your collective experiences.
Marty
Box Elder County, UT
Home of the Golden Spike
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RE: FPS rate affected by car files or number of cars?, buzzbenz, Dec-02-03, 03:49 PM, (1) RE: FPS rate affected by car files or number of cars?, msoholt, Dec-02-03, 09:39 PM, (2) RE: FPS rate affected by car files or number of cars?, goonybird, Dec-03-03, 12:56 PM, (3) RE: FPS rate affected by car files or number of cars?, msoholt, Dec-04-03, 00:21 AM, (4) RE: FPS rate affected by car files or number of cars?, heavyd, Dec-05-03, 01:47 AM, (5) RE: FPS rate affected by car files or number of cars?, msoholt, Dec-05-03, 09:14 PM, (6) RE: FPS rate affected by car files or number of cars?, kevarc, Dec-05-03, 10:08 PM, (7) RE: FPS rate affected by car files or number of cars?, msoholt, Dec-05-03, 10:30 PM, (8) RE: FPS rate affected by car files or number of cars?, kevarc, Dec-05-03, 10:42 PM, (9) RE: FPS rate affected by car files or number of cars?, msoholt, Dec-05-03, 11:12 PM, (10) RE: FPS rate affected by car files or number of cars?, goonybird, Dec-08-03, 02:22 PM, (12) RE: FPS rate affected by car files or number of cars?, kevarc, Dec-12-03, 12:45 PM, (20) RE: FPS rate affected by car files or number of cars?, goonybird, Dec-08-03, 01:23 PM, (11) RE: FPS rate affected by car files or number of cars?, kevarc, Dec-08-03, 02:22 PM, (13) RE: FPS rate affected by car files or number of cars?, goonybird, Dec-08-03, 04:02 PM, (14) RE: FPS rate affected by car files or number of cars?, kevarc, Dec-08-03, 04:19 PM, (15) RE: FPS rate affected by car files or number of cars?, goonybird, Dec-08-03, 04:55 PM, (16) RE: FPS rate affected by car files or number of cars?, msoholt, Dec-09-03, 00:02 AM, (17) RE: FPS rate affected by car files or number of cars?, chp56, Dec-12-03, 03:21 AM, (18) RE: FPS rate affected by car files or number of cars?, goonybird, Dec-12-03, 12:39 PM, (19)
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