Did a search, didn't see anything that answers my question - is there a set number of signals (or blocks - not sure what the difference is) that an AI train has to pass thru before entering a passing path, with some assurance of success? That is, where the AI will take the siding, sit at the signal politely, and wait until the player passes?There was a recent thread about short AI paths versus longer AI paths, and the consensus seemed to be that longer is better, although running the full length of the route is not necessarily necessary. I've been fiddling around with a new activity, and notice that three signals out works well, in other words, starting the AI train at least 3 signals away from the passing siding seems to be reliable (so far, and at least on the Whitefish 2 Route). Short AI paths, i.e. starting the AI right before the siding in question, don't work.Any advise/thoughts would be appreciated,MC
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RE: AI Meets, Kentucky86, Sep-17-03, 06:50 PM, (1) RE: AI Meets, MasterChief, Sep-18-03, 02:13 PM, (2) RE: AI Meets, Kentucky86, Sep-25-03, 09:44 PM, (3) RE: AI Meets, kevarc, Sep-25-03, 09:47 PM, (4) RE: AI Meets, oakpalms, Oct-04-03, 06:28 PM, (5) RE: AI Meets, kevarc, Oct-04-03, 07:44 PM, (6)
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