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Path Problems - Going one way only

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Reading Topic #1845

Member since Jul-23-03 · 11 posts

I have track running in a circle which has towns in-between. If I start my path "going clockwize" it completes the path. If I start my path "going counter-clockwize" it always crashes the program. Freezes up and I have to do the 3 finger saltute. Why is it freesing up one way when it works the other?????

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Charter Member · 268 posts

RE: Path Problems - Going one way only

LAST EDITED ON Sep-09-03 AT 01:56 AM (EDT)

I'm suprised no one has replied to this yet ... First off I'm no expert , but I do vaguely remember reading that MSTS doesn't 'do' loop tracks.. ie it needs a 'start' and 'end' point to be completely happy . But as to why it works one way round and not the other .. well that's the really interesting bit isn't it
So , in the hope that someone who actually remembers what the bible on route building actually says on this topic is gonna read this, let's bump it up the top and await results eh?
jv

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Member since Aug-5-03 · 53 posts

RE: Path Problems - Going one way only

"I have track running in a circle which has towns in-between."If by circle you mean a closed loop such that you go from point a to b to c and back to a the sim will probably hang-up. I think more information is needed to figure out your problem. Is supect you are indeed in the unreliable loop area.Is this an existing known route or one you are creating? Can you run the loop in explore mode? What do yo mena by circle?Be Seeing you.
Michael

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