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Today, I made a new activety for meself for the SCL/CSX A-Line. First, I created the player service and tested it out. All went well, except I derailed at the end. So, I put in an Activety Complete box and added one AI train. I met the AI train on a siding, both trains were able to fit between switches with no problem. However, at the north end of the siding, there was a red signal. As I mentioned, I only had one AI train and I already passed it. I asked for permission to pass multiple times, and everytime, it was denied. I didn't place any failed signals. This was the last siding near the north end of the A-Line. Anybody know how to get rid of this problem? I tried passing the signal, and the activety ended because I ignored the signal. I didn't want to sit for hours waiting for the signal to change. BTW, the activety I'm making is 3 parts. First part on the A Line (complete), Florida Funnel (player only tested success, going to test it with AI tommorow), and NEC V4.0 (will start tommorow or Saturday). I probably won't release these (too much non default stuff). The A Line activety doesn't require much, but if you want them, I'd have to compile a very large read me to show you what you need. So, I'm probably not going to release them. I have two screenshots of the first parts, and I'll post them in the screenshots forum.
at the red back up a little and the approach the light, MSTS sometimes does this.As for the readme, use Route Riter to package the activity instead of MSTS. It will generate a required equipement list and all you will need to do is add the zip file names.Kevin Arceneaux DEFAULT IS FOR DUMMIES Lone Wolf Activities Forum on www.3DTrains.com
Thanks for the help guys. I hope this works. Screenshots of this activety are posted here. http://www.train-sim.com/cgi/dcforum/dcboard.cgi?az=show_thread&om=1773&forum=DCForumID15&omm=21&viewmode=