I've been using time, action, and location events/outcomes in my activities with great success, but can't seem to find what the "reversable" checkbox means. Can anyone shed some light on this?Also, I'm trying to find if there's a way to set up events (or any other checking-mechanism) to be triggered when the player makes an in-cab mistake, such as not using the bell while working in yards, not blowing the right sequence at crossings, forgetting to turn on or dim headlights, etc. Any ideas?I'm making my activities to be as realistic and interactive as possible, but that's hard to do when it comes to in-cab actions and errors. Any info will be appreciated.Thanks
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RE: Events -- What does "reversable" mean?, robertreedy, Jun-23-03, 09:48 PM, (1) RE: Events -- What does "reversable" mean?, Patfitz, Jun-24-03, 05:54 PM, (2) RE: Events -- What does "reversable" mean?, robertreedy, Jun-24-03, 11:13 PM, (3) RE: Events -- What does "reversable" mean?, ferrovirtual, Jun-25-03, 09:35 AM, (4) RE: Events -- What does "reversable" mean?, Patfitz, Jun-25-03, 05:24 PM, (5) RE: Events -- What does "reversable" mean?, ferrovirtual, Jun-26-03, 12:23 PM, (6) RE: Events -- What does "reversable" mean?, ferrovirtual, Jun-26-03, 12:25 PM, (7)
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