Like most other people, I'm having problems making heads or tails out of some MSTS "features." My first of many questions has to do with passing paths, another thing I can't seem to find any useful documentation on.What exactly is a "passing path?"a) I know where you start one, but how do you END it where you NEED to end it, so it doesn't go off into oblivion? I've tried the "take other exit" option, but this works at only about 1 percent of places I try to put it.b) How do you DELETE a passing path...as in just canceling the whole thing?Example Issue:My train leaving out of the Whitefish psgr platform (track closest to the platform) gets a red at the Whitefish yard exit, because of an oncoming train...in Kalispell (if you can belive that!). I thought that AI was supposed to take care of all that (lining the switches for a safe meet, etc.), but it doesn't. So, I tried setting up passing points. No change -- my train still hangs in Whitefish.Any information will be appreciated!
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RE: Passing Paths, kevarc, Jun-21-03, 00:06 AM, (1) RE: Passing Paths, Patfitz, Jun-21-03, 04:11 PM, (2) RE: Passing Paths, efaison, Jul-08-03, 02:18 AM, (3) RE: Passing Paths, zdierkes, Jul-11-03, 04:08 AM, (4) RE: Passing Paths, kevarc, Jul-11-03, 09:15 AM, (5) RE: Passing Paths, zdierkes, Jul-11-03, 12:02 PM, (6) RE: Passing Paths, buttercup, Jul-11-03, 12:49 PM, (7) RE: Passing Paths, robertreedy, Jul-11-03, 04:19 PM, (8) RE: Passing Paths, buttercup, Jul-11-03, 09:05 PM, (9) RE: Passing Paths, robertreedy, Jul-11-03, 10:25 PM, (10)
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