LAST EDITED ON Jun-15-03 AT 11:42 PM (EDT)
The frustration is mounting. I've done a bunch of searching here, and found alot of info' on passing sidings, optional paths, etc., but I still haven't made them work (seems like I'm not alone at least ). However, I want to see if someone can give me enough guidance to get something to work.
I'm trying to arrange a meet on single track stretch with several sidings available for the event to occur. I want a chance that the player train will have to wait for the AI train, but not required. My player train is westbound, the AI eastbound. I've timed the layout that I know the earliest to expect the player to be at a particular siding (no work - just running by). I'm trying to start the AI so it arrives about 5 minutes after the player arrives at that siding. I've read lots of stuff, but one thread had stated there need to be minimum three signals between the two trains when the AI is spawned, and I made sure of that. I start the AI 3 sidings away on the siding, and have it's path take all the sidings on it's way. In addition the AI path continues for three more sidings past where I hope the meet will happen so that a later arriving player will encounter it at a previous siding. It's path takes it into that final siding where it dies.
In my present arrangement the AI won't move until the player train passes it, defeating what I'm trying to arrange. What bugs me the most is that there are two open sidings between the AI and the player with the timing I'm using, but the AI won't move. At speed these sidings are at 5+ minute intervals , so testing it by driving I only lose a 1/4 - 1/2 hour of my life each pass. I also use the VCR (I know!!?) as well because I've found it matches the sim's performance for what I've been testing. All afternoon I've been trying all kinds of stuff, clicking passing sidings, option paths, starting the AI on the main, starting the AI in a siding, etc., with no success. One time at least I got the player train to a red on the main, the ai approached and stopped, I backed, the ai moved passed (and you're thinking success?? ...NOPE), but I never could get a green to proceed. Permission denied. This was when I started the AI on the single track about a mile away from the siding and it's path was through the siding. It seemed that if there were no siding available the AI knew it had to move, but other things I tried blew that theory.
I know what I'm trying to do is doable, but I haven't caught on as to how to make it happen. Anybody able to shed some light on this for me?Lyle
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RE: meets, passing sidings, the wailing and knashing of, kevarc, Jun-15-03, 11:39 PM, (1) RE: meets, passing sidings, the wailing and knashing of, slyone, Jun-15-03, 11:45 PM, (2) RE: meets, passing sidings, the wailing and knashing of, kevarc, Jun-15-03, 11:55 PM, (3) RE: meets, passing sidings, the wailing and knashing of, slyone, Jun-16-03, 00:37 AM, (4) RE: meets, passing sidings, the wailing and knashing of, kevarc, Jun-16-03, 09:17 AM, (5) RE: meets, passing sidings, the wailing and knashing of, slyone, Jun-16-03, 01:43 PM, (6) RE: meets, passing sidings, the wailing and knashing of, Coonskin, Jun-17-03, 04:10 PM, (7) RE: meets, passing sidings, the wailing and knashing of, slyone, Jun-17-03, 06:29 PM, (8) RE: meets, passing sidings, the wailing and knashing of, MasterChief, Jun-20-03, 04:07 PM, (9) RE: meets, passing sidings, the wailing and knashing of, kevarc, Jun-20-03, 04:21 PM, (10)
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