Getting the #3 key to show the last car after picking u
Started by bkvpvideo4 posts2 min read
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As the subject says. I am designing my first activity that is not just a point to point run. Using the MLT's Sandpatch Route, I have 2 sets of cars to pick up at Cumberland yard. Before the first pickup the #3 key properly shows the trailing engine out of a four unit set, but after picking up the first cut of cars, the #3 key still shows the trailing engine, not the tail end of the cut. I have found that by saving the activity after the cut has been picked up, and restarting MSTS will fix this, but is there a better way, or am I doing something wrong?Thanks! -Ken
RE: Getting the #3 key to show the last car after picki
LAST EDITED ON Apr-21-03 AT 10:28 PM (EDT)
I have found that hitting the arrow key to go to the front of the consist, after picking up cars, will make things work normal afer that.Give it a try. It works for me.(edit) Be sure to use the Control + arrow keys.
RE: Getting the #3 key to show the last car after picki
>I have found that hitting the arrow key to go to the front >of the consist, after picking up cars, will make things work >normal afer that. > >Give it a try. It works for me. > >(edit) Be sure to use the Control + arrow keys. Got it, and it worked like a charm. Thanks!-Ken