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What the Next Ver. of MSTS Needs In The AE

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Charter Member · 4056 posts

RE: What the Next Ver. of MSTS Needs In The AE

I'd settle for them coding the rest of the right click menu in the path editor.Kevin Arceneaux
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Charter Member · 752 posts

RE: What the Next Ver. of MSTS Needs In The AE

That would be nice too, it can get cluttered up every once in a while. While I got you here. I have TA's SD70M's aliased to the SD70 sounds from 3d trains. How could I get another horn sound instead of going to the 3d trains SD70M and changing the horn. Because when I do that, all of the horns will be like that one. I see some that has the two .sms files and the two horn files in the sound folder, and the horn will play. How'd they do that?

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Charter Member · 4056 posts

RE: What the Next Ver. of MSTS Needs In The AE

Yes. Copy the sound wavs into the sd70sounds folder, making sure it has a unique name. Then open the sms files and change the horn wave to your new horn. If you are going to use the horn for all your engines just save it. If you want it for only a few engines, give it a name, i.e. sd70KL4cab.sms and sd70KL4eng.sms. Do not forget to add the .sms extension or it will save it as a text file.Kevin Arceneaux
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Charter Member · 540 posts

RE: What the Next Ver. of MSTS Needs In The AE

LAST EDITED ON Apr-22-03 AT 00:26 AM (EDT)

I wish you could spawn AI traffic with location events instead of the timer. The ability to save your route before the RE crashes would be nice too

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