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MSTS Activity Design

Spawn AI train

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Reading Topic #1585

Charter Member · 13 posts

Hi all,Is it possible to spawn an AI train when a player train reaches a certain point on the route? If so,how would it be accomplished?Thanks for any help that might be offered.Glenn

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Charter Member · 3970 posts

RE: Spawn AI train

No. The only way to do this is run the activity while keeping track of your time. And remember the more you run your activity, the faster you go because you know what to expect\do.Kevin Arceneaux
DEFAULT IS FOR DUMMIESSpawn AI train – image 1

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Charter Member · 247 posts

RE: Spawn AI train

Actually, I did this when I was doing beta work on the Scenic Railway, takes a lot of time between you running the player train and the vcr in the AE, which of course we all know is faulty and never correct.What I did was run my train and watched the time I arrived at a given siding, then set the AI train to start from that point at that time, using waiting points if necessary just to be sure. This does require that the route in question has signals working.Nobody got to see the activity, because it was not used in the released version.

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Charter Member · 13 posts

RE: Spawn AI train

Thanks for all of your help.

This is one of the things that would be very useful in a new version of MSTS. When using timed events it easy to arrive at a point too early or late, depending on the action required along the way. The activation of an AI train upon reaching a certain point would be a great help. So much for dreaming. MSTS has a lot of room for improvement so you would think by now we would see a new (compatible) version offered.Thanks again!
Glenn

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