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Im doing a Whitefish to Shelby activity and everything is cool, but how could I go about incorporating AI traffic along the way. I mean I have some in the long siding but sometimes I get stalemates. And now that I can get AI traffic to pass me. And I especially get problems when I have to set out a car. I get stalemates and it can get frustrating sometimes. How would I go about this. You're probably the best at it anyways.
The one thing for sure that I would do is set up where I want to p\u or d\o cars as a set path, I would not use passing paths at those locations. That way I would keep the AI and player paths well seperated. Are the standoffs when you are leaving the sidings? A set path for each service should cure that.Passing paths are time consuming to set up. I go through and set the passing points and then go back and make sure the optional path box is checked for the relevant section. But like I said, where I am doing set outs and such I would not use them.A question. Are you using reversing points to get passed by AI trains? I would think that these would play havoc with passing sidings so I would use set paths.Kevin Arceneaux DEFAULT IS FOR DUMMIES
Yes I did try the two reverse points trick, but found that I caught hell setting out cars. For some odd reason the train stopped. And sometimes i have switched over AI paths to set out, but I figures that was a no-no. But yes leaving sidings is where I get my trouble. Plus I like to have traffic coming from both directions, and with the limits of the sim, I find that hard to do also.
Actually, on a single track main with passing sidings...I've found that I really don't have to mess with "set passing path" and all that....I usually just route the player one way and the opposing trains the other way and as long as the AI trains arent spaced too closely together...everything usually works out fine. I havent tried the 2 reversing points thing yet though as the activities Im doing are on the nec with has 2 to 5 tracks at any one time and Ive been able to get trains to pass you with no problem wether its on a different track or even if you get stopped by a red to let it pass.I'm a bit skeptical on the double reversing point thing though....if you pull up to the reversing points.....get a red....get passed from behind by the other train and have it clear the block ahead....does your red signal revert to yellow or green WITHOUT you having to move or trip any additional rev points????.....this could cause a newbie to get stuck at a red indefinetly if additional movement are required.Longhairedwizard
I like passing points, once you figure them out they are not that hard to do. With them I don't have to remember, did I put the path on the siding here or the main. Granted it can look funny with the local holding the main while a intermodal takes the siding. But the benefits far outweigh the negatives with them. Esp on a long route with a lot of sidings.Kevin Arceneaux DEFAULT IS FOR DUMMIES
Actually last night the LWS-61(Local) held the main while the ZNSLC (Old Cotton Belt Blue Streak) ran around it through the siding. That would be prototypical. Most railroads would do this anyways. After a local does switching it would be the best for it to hold the main while trains run around it. But I thank you two for your insight and I will keep on trying until I get it.