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Activity testing

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Reading Topic #1567

Charter Member · 97 posts

I've probably asked this before, but in case any new info has come to light, I'll ask again:Is there any way one can hoodwink the game engine into running a previously saved game in an activity, after having modified and saved the activity with the editor? I'd love to avoid running the whole damn activity over from the start after making an editor tweak.

Yardlimit

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Charter Member · 3877 posts

RE: activity testing

NoThe best thing to do is set up a mini-test activity for the area you are having a problem with. That way you can test it it without having to do the entire activity.Kevin Arceneaux
DEFAULT IS FOR DUMMIESActivity testing – image 1

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Charter Member · 331 posts

RE: activity testing

You can also use time acceleration to quickly get to the part you want to test, though this will probably result in slightly different timings than a regular run-through and may not be appropriate if you're checking AI behaviour.Rob.

Obo's MSTS Locomotive Catalog: http://msts.banal.net

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